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Description
In Dangermouse Saves the World players take on the role of secret agents travelling the globe to foil Baron Greenback's world-threatening scheme.
Players move around a track on the outside of the board while the peice representing Baron Greenback moves between key locations on the world map at the centre of the board.His movement is determined by a coloured die, and the whim of the player to the right of the turn-taker.
Player collect Assignment Cards for the key locations - these are required to win the game - and Peril Cards which contain instructions for the player.
Pices are full colour card with plastic stands. Cards are full colour on one side and black and white on the other. Instructions fill both sides of an A5 sheet.
Year Published
1982
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