Publisher's blurb:
In Dark Age: Otherworld – The Immortal Winter you assume the role of a retainer for a Noble House. You will require the Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and two six-sided dice (2d6), along with a pen and paper or word-processing document, to play.
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In 1192 London is rapidly expanding. Nobles and their many courts from around the country of Albion call the City their home. Stately homes and small-scale palaces, in development for decades, are finally coming to fruition. For those who seek their fortune, the streets of London are seemingly paved with gold.
Amid this flourishing backdrop, a sinister plot is unfolding. As the Nobles become more fiercely territorial, those who serve them are taking the oppurtunity to earn Crowns through violence. Skirmishes are frequently fought in the name of protecting Noble interests. Trade, commerce, and many underhand dealings are regularly conducted under the watchful eye of rival Houses.
The many settlers who have arrived from the Otherworld through Merlin’s Portal are notable by their absence in Albion’s Capital. Those who are willing to discuss why this is tell tales of a great evil plaguing England’s Noble bloodlines.