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Dark Was The Night, Cold Was The Ground

Game ID: GID0085623
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Description

From publisher blurb:

A Hexcrawl Wilderness Guide for the Sleepy Hollow Tabletop Roleplaying Game of Early 19th Century Folk Horror

The wilds beyond Sleepy Hollow are vast, untamed, and steeped in dread. The ancient forests, fog-drenched bogs, and crumbling roads hide secrets older than the village itself—things best left undisturbed. Every path leads deeper into the unknown, where spectral riders haunt the crossroads, old gods stir in forgotten glades, and the wind whispers warnings only the wise will heed.

This book expands your Sleepy Hollow game with:

Hexcrawl Generation Rules – Tools for creating a sandbox of eerie wilderness exploration.
Notable Locations – Dozens of unique sites filled with danger, mystery, and legend.
Wilderness Encounters – Strangers on the road, hauntings in the dark, and the horrors of the unseen world.
Secrets & Rewards – Hidden knowledge, cursed relics, and the high cost of curiosity.
The further you stray from Sleepy Hollow, the less the light of reason holds sway. Do you dare leave the safety of the village? Or will the night find you lost among the shadows?

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