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Dead of Winter: A Crossroads Game

Game ID: GID0088189
Collection Status
Description

"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.

Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 1 · mix 4 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video Sei-vlUPDck Box of Delights playthrough at 0:00 sentiment: mixed
video_pk 13640 · mention_pk 39865
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Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tense cooperative play with meaningful decisions
  • Narrative Crossroads add replayability and tension
  • Character-specific abilities allow varied play styles
Cons
  • Complex rules can be daunting for new players
  • Balancing risk vs. resources can be challenging
  • Poor dice luck can derail planned strategies
Thematic elements
  • Survival under crisis with distrust, resource scarcity, and moral choices.
  • A post-apocalyptic winter in a zombie-infested colony where survivors must collaborate while facing the threat of a hidden traitor.
  • Crossroads-driven narrative with branching events and character-specific arcs.
Comparison games
  • Solitaire
Mechanics (from transcript analysis)
  • Action dice — Survivors roll action dice to perform actions; some characters' abilities modify dice or actions.
  • Colony development — Decisions influence the colony's survival and ability to fulfill crises and win the game.
  • crossroads cards — Narrative event cards trigger based on actions and choices, shaping story and difficulty.
  • Exposure and frostbite — Some dice rolls expose survivors to frostbite; wounds accumulate and can threaten the group.
  • Resource management — Players manage food, fuel, ammo, and junk to meet crisis requirements and keep the colony alive.
  • Search and combat — Locations are searched for equipment; found items enable combat or other actions against zombies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no barricades
  • planning a turn ahead
  • we're doing okay
  • we've learned a few things since round one
References (from this video)
No references stored for this video.
Video 7StgpkIEvls No Rolls Bard playthrough at 1:00 sentiment: mixed
video_pk 8360 · mention_pk 24634
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Overall sentiment (raw)
mixed
Pros
  • strong survival theme with paranoia-driven decisions
  • deep character abilities and asymmetry
  • emergent narrative through crossroads and events
  • dramatic traitor mechanic enhances replayability
Cons
  • rule complexity and learning curve
  • sometimes heavy downtime due to simultaneous turns
  • dice-heavy randomness can hamper strategic planning
Thematic elements
  • paranoia, trust, private objectives vs team goals
  • Winter, zombie apocalypse, remote colony
  • crossroads-driven vignette with flavor text
Comparison games
  • Mysterio
  • King of Tokyo
Mechanics (from transcript analysis)
  • character abilities and dice — Survivors have attack and search values; dice are spent to perform actions; some abilities modify rolls.
  • crises each round — Each round reveals a crisis requiring resources to resolve.
  • morale and starvation — Morale tracks stability; feeding affects end conditions.
  • private objectives — Each player has a secret goal to achieve for extra win conditions.
  • traitor card / betrayer — A hidden traitor card can exist; traitor acts against group while others try to survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game of paranoia and survival
  • the dead of winter turns into a test of trust
  • we are such contrarian players this is ridiculous
  • the best part is the crossroads cards
References (from this video)
No references stored for this video.
Video alPBEtl_9RI Our Family Plays Games general_discussion at 23:06 sentiment: mixed
video_pk 8362 · mention_pk 24636
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Overall sentiment (raw)
mixed
Pros
  • strong thematic feel and tense atmosphere
  • replayable due to multiple crossroads scenarios
  • creative tension between cooperation and suspicion
Cons
  • traidor mechanic can create imbalance or frustration
  • steep rule learning curve for new players
Thematic elements
  • survival, paranoia, cooperation with hidden betrayal
  • Zombie-infested world where a group of survivors must endure winter conditions and deal with potential traitors.
  • story-driven with crossroads events that shape the game state
Comparison games
  • Arkham Horror
  • Dead of Winter: The Long Night
Mechanics (from transcript analysis)
  • cooperative with tension — players must cooperate while dealing with suspicion of betrayal
  • Crossroads narrative cards — story-driven events that alter board state and player goals
  • traitor mechanic — a hidden traitor among survivors who may work against the group
  • Worker placement / resource management — players allocate survivors to gather resources and build toward objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a hard game
  • the trader always win
  • I definitely want to try Dracula versus van Helsing
  • Final Girl solo game so I love be playing it
  • sometimes you don't have to outrun the bear you just outrun your friends
  • this is a cute Halloween game
  • I love mysterium years ago I didn't get it then I still don't get it now
  • it's horror, it's terror, it's big on table presence
References (from this video)
No references stored for this video.
Video PFwuqgUF74o Board Game Coffee top_10_list at 8:59 sentiment: positive
video_pk 3060 · mention_pk 8936
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Overall sentiment (raw)
positive
Pros
  • Creates intense social tension and paranoia
  • Secret agendas add layers of suspicion and conflict
  • Multiple win conditions create strategic depth
  • Traitor mechanic works even without actual traitor
  • High replayability
  • Sold out immediately upon release
Cons
none
Thematic elements
  • Cooperative survival with possible traitors
  • Zombie apocalypse winter survival
  • Post-apocalyptic group survival narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Character Special Abilities — Unique survivors with distinct abilities and resource requirements
  • Cooperative Base Management — Players work together to secure supplies and accomplish objectives
  • hidden traitor — Potentially one player is a secret traitor sabotaging group efforts
  • Secret Agendas — Each player has hidden personal objectives potentially conflicting with group goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you enjoy deck combat games like like Magic the Gathering or anything like that but you don't want the effort of building your own custom deck each time and you just want to kind of level the playing field try out key Forge
  • tapestry is one of the newer games on the list and honestly it made it on the list as soon as I played it
  • I love the theme I loved having these giant robots going through this 3d city the table presence is amazing
  • it's like reverse settlers of catan because basically you're the spirits of these of the island
  • we have yet to lose but it always feels like you're gonna lose it's always one of those like it starts off well we're doing great then all things are going really bad
  • the story in this game is just amazing
  • anything these two do you tell Ian is just gold
  • we're getting into the part of the list where like every game is my favorite
  • do not judge a game by its box cover
  • I'll play mysterium any time of the day
References (from this video)
No references stored for this video.
Video Zye05MGF6A8 Board Game Club playthrough at 1:06 sentiment: mixed
video_pk 1828 · mention_pk 5275
Video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich theme and tense, high-stakes decisions
  • Crossroads storytelling adds replay value
  • Hidden traitor mechanic creates paranoia and social deduction elements
  • Bantery, entertaining watch even when losing
Cons
  • Complex rules and heavy planning required
  • Long play sessions; downtime between turns
  • Risk of stalemate or rapid collapse in some scenarios
Thematic elements
  • Cooperative survival with traitor dynamics and crossroads storytelling
  • Post-apocalyptic winter wasteland; survivors in a zombie-infested colony
  • Crossroads-driven branching stories; secrets and betrayals
Comparison games
  • Age of Angra
  • Deception: Murder in Hong Kong
Mechanics (from transcript analysis)
  • action_dice — Each survivor rolls a die to perform actions; dice values determine success in tasks like searching, fighting, and barricading.
  • colony_phase — Each round ends with a colony phase where food, waste, and crisis are managed; zombies can overrun spaces.
  • combat_cards_and_medicine — Characters can confer with medicine cards to heal or to kill multiple zombies; special weapons improve damage.
  • crossroads — Story cards triggered by actions, secretly controlled by players, shaping the narrative.
  • morale_and_round_tracks — Morale and round tracks determine game over conditions; managing morale is critical.
  • outsiders_and_helpless_survivors — New followers and helpless survivors join or are forced to the colony, affecting resources and danger.
  • zombie_mechanics — Zombies spawn, attack and affect locations; exposure risks and infection dynamics create tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a game
  • this is dead of winter in a nutshell
  • the fate of the world is at stake, it's just a game
  • Crossroads cards are little bits of story that are added to the game
  • this is not a game it's an intervention
References (from this video)
No references stored for this video.
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