Defenders of The Last Stand is a post apocalyptic adventure game by Richard Launius (Arkham Horror, Run Fight or Die, Defenders of the Realm) and Jason Maxwell (Agents of SMERSH, Mythos Tales) for 1-5 players set in the Western United States more than 50 years after nuclear war. Players take on the roles of Defenders of the last known haven for humanity, called The Last Stand. Four outside clans leaders, along with their followers, advance toward the town, and players work cooperatively to defend The Last Stand. Menacing mutants also roam the desert threatening the city's survival. The game will introduce player character mutations - your character can mutate from travel into irradiated areas. Gameplay will consist of both elements of adventure and conflict resolution, and Defenders of the Last Stand will come loaded with miniatures, including three large sculpted miniatures of the invading Clan leaders as well as their minions - sculpted by Chad Hoverter. The four warrior clans include raiders on bikes and in cars; Amazons on large mutated beasts; a third clan of techno savvy, yet criminally insane youths; and finally a large winged creature so mutated that he has lost all traces of his old humanity.
"Today we discovered a fallen caravan not fifteen miles up dry road. I had been that way to visit Auntie's just recently and there weren't no caravans, fallen or otherwise, there before. This means the Raiders have been circling the last stand for at least the last two weeks. Pepzi asked me to stay a while in case they attack. No more scavenging for now, she said. "Something is brewing. The air hurts my lungs. I see shadows in the hillside." The air is more dry than usual. My lips have all but cracked off. Doc gives me salve to put on them, but I tell him to keep it for the kids. New families are appearing in Stanfield. It's a good sight to see. We are finally surviving a bit, and bringing kids into this world again. I'm thinking of how in the good book we are told to be multiply. It's God's will, but most would say this land has been forsaken by God, but I'm hoping we can start again. Me, I'm hoping for the best, but my bones tell me there is no best.
"The Last Stand was known as Stanfield before the great war. While battles raged in the cities across America and the world, old-schoolers, cowboys, fighters, and drifters came together in this desert to escape the end of the world. The desert was only the safe place and Detroit says it's where a man learns to be a man. Detroit told me that Stanfield changed its name to The Last Stand back then. Cause it was the last fighting chance for humanity. Detroit knows lots of stories. He is old and claims he was alive in those days, 80 something years ago, back when they played something called baseball and Nitena. I don't know what to believe from his mouth, but he is a hoot to listen to. Course, he has been around a long time, changed by the Radiation – mutated like many folks, but still as human as human can be, unlike the raiders. Detroit is one of us now. He knows stuff and and we are going to fight tooth and nail against the raiders wanting to take what we worked so hard to build. Rumor is that they have merged, and I reckon they will have to to capture this city. We are bonded together. Even got a little ancient technology and oil. Bad stuff maybe since it is what brought us here. We'll use it carefully. The Last Stand may be our last hope. I don't know if there are any other cities out there worth fighting for."
--From the Journal of Marha Bourne Star
- Rich theme integration
- High box content variety
- Publisher distribution limited
- Defend against raiders in a chaotic world
- Arkham Horror–style exploration with a pandemic twist
- Thematic
- Pandemic
- Arkham Horror
Mechanics (from transcript analysis)
- Asymmetric play — Defenders vs Raiders with different decks
- Cooperative/competitive blend — Defense while raiders attack
Video topics + discussion points
Quotes (from this video)
- it's the Pacific and the Pacific people instead of aliens and space with seventeen hundred and seventy six owners
- I think this is a fascinating game and it treats the topic with respect
- it's a risk killer like it completely does everything that risk does only better
- your action selection is so focused and so many hard decisions crammed into a comparatively short time frame
- I learned more about antibiotics in those thirty minutes
References (from this video)
- Continued appeal of cooperative hero defense
- Solid thematic tie-in with Defenders of the Realm
- Not as fully explored in excerpt; could repeat earlier content
- Continuation of the Defenders concept with a darker arc
- Apocalyptic fantasy defense
- Cooperative survival with escalating danger
Mechanics (from transcript analysis)
- Cooperative action planning — Slightly different from the base Defenders theme but retains group coordination
Video topics + discussion points
Quotes (from this video)
- production value was so beautiful I had to have it
- it's expensive but I'll tell you it's worth every penny
- the neoprene mat with squares cut out in it that correspond to all these different skills
- I love push your luck games gambling I love gambling I love push your luck
- the location stories are tied to that location once you do them they're gone
- we love everything about it we love the storytelling aspect we love the artwork
References (from this video)
- like pandemic but bigger sandbox
- can get distracted by side missions
- wacky and instable
- hodgepodge of mechanics
- cooperative defense sandbox
- fantasy defense
- sandbox_cooperative
- Pandemic
Mechanics (from transcript analysis)
- Cooperative — cooperative game
- sandbox — giant sandbox with side missions
Video topics + discussion points
Quotes (from this video)
- this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
- three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
- Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
- a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
- I love space racing games and space corp is the game that is most racy as far as space racers go
- the term I use instead of gateway game is foundation game
- Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
- Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
- Black Orchestra models some very clever things about how conspiracy is run
- when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
- Arkham Horror is the game that really made board gaming my number one hobby
- there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
- Twilight Struggle is one of the best head-to-head games out there
- Santorini is the definition of an elegant design
- Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
- theming is strong and coherent with the post-apocalyptic vibe
- fun, messy, high-energy co-op experience
- emergent tension from combining varied mechanics
- notoriously janky balance and production quality
- parts can feel loosely aligned, leading to uneven gameplay
- survival against waves of threats within a post-apocalyptic milieu
- post-apocalyptic, urban wasteland with factions/ gangs
- hybrid thematic mashup, mix of pandemic-like co-op tension with Arkham Horror RPG vibes
- Defenders of the Realm
- Freedom Five
Mechanics (from transcript analysis)
- cooperative play — players cooperate against the game world, managing threats and completing objectives
- loot/relic discovery and progression — adventuring yields relics and equipment to enhance capabilities
- tiered enemy waves / base-defense style action — enemies assault bases; players respond with actions to clear threats and advance
Video topics + discussion points
Quotes (from this video)
- these bones are there all the foundation is there to make something truly epic
- i would love to be the designer to do that
- the core mechanic is this bag management system
- it's a fantastic solo game
- the queen's gambit is a rare thing for the time a good star wars game
References (from this video)
- Absolutely bananas and fun
- Favorite solo game despite messiness
- Fun wacky gameplay
- Good for days wanting chaotic play
- Systems all over the place
- Too much happening
- Not well balanced
- Out of print (company went out of business)
- Board game equivalent of terrible cult movie
- Fight biker gangs in apocalypse
- Post-apocalyptic
- Chaotic action
- Defenders of the Realm
Mechanics (from transcript analysis)
- Firefighting Co-op — Pandemic variant with biker gangs instead of viruses
- Gang Leader Sub-game — Each gang leader is a separate challenging sub-game
- Post-apocalyptic Adventures — Wacky adventure scenarios
Video topics + discussion points
Quotes (from this video)
- I've played about 300 solo games so this represents the top of all the solo games I've played
- These are entirely my opinions based on my personal play experience
- I think this is one of the cleverest solo modes on the market
- When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
- The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
- I'm probably a solo board gaming masochist
- I just love Thunderbirds as a solo game
- It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
- Probably the best AI opponent in all of board gaming
- Few games have that genuine sense of exploration
References (from this video)
- Tense gameplay
- Player interaction
- Unique mutation mechanics
- Survival against mutant factions
- Post-apocalyptic nuclear wasteland
- Cooperative defense
- Defenders of the Realm
Mechanics (from transcript analysis)
- cooperative gameplay — Players defend a central location from multiple mutant factions
- Mutation system — Players can gain mutation cards with unique abilities
Video topics + discussion points
Quotes (from this video)
- they fit the halloween theme they cover the gamut of supernatural genres