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Defenders of the Wild

Game ID: GID0090344
Collection Status
Description

Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game.

War has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the Commonwood, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge.

Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood.

Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.

—description from the designer

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video DjQtpdQzHeE The Cardboard Herald game_review at 1:50 sentiment: positive
video_pk 7440 · mention_pk 22021
Video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • evolution of Block by Block core concepts
  • well constructed and beautifully presented
  • streamlined and accessible cooperative design
  • clear Good Guys vs Machines theme that remains engaging
Cons
  • not particularly revolutionary
  • limited variety across playthroughs
  • desire for more flavor/subtle randomness between games
Thematic elements
  • environmental resistance and cooperative strategy against invading machines
  • A woodland frontier where defenders battle to curb machine pollution and protect habitats
  • mythic/green insurgency with clear good guys vs bad machines
Comparison games
  • Block by Block
Mechanics (from transcript analysis)
  • Action point allocation via playing a card — On a player's turn you play a card to define your action points for the turn and trigger any situational or ongoing powers
  • Camp and factory placement economy — Destruction of bots or pollution yields support which can be spent to place new camps and redraw hand size
  • Difficulty variability via deck variants — You can swap machine deck cards for more advanced versions to adjust difficulty
  • Factions with unique leaders and subclass mechanics — Each faction has two leaders with special abilities and a Defender deck with subclass-like differences
  • Pawn movement and action sequence — Players move their faction pawn, perform actions such as destroying bots, clearing pollution, breaking walls, and building camps
  • Pollution tracking and environmental risk — Pollution spreads across zones; if left unchecked it creates more danger and potential waste sites
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the economy is all about time and support
  • there's a real simple immediacy to pretty much everything in the game
  • defenders of the wild is a really great evolution of some of the Core Concepts of block by block
  • a clean Good Guys animals versus bad guys machines that feels less sociologically complicated than the citizen revolutionaries versus violent law enforcement of its predecessor
References (from this video)
No references stored for this video.
Video nGHIBDann-0 Board Game Co general_discussion at 15:05 sentiment: positive
video_pk 5315 · mention_pk 15808
Video thumbnail
Click to watch at 15:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • potential for engaging solo play found in the channel's upcoming content
Cons
  • limited information in the video snapshot
Thematic elements
  • Heroic exploration and wildlife preservation
  • Animal-themed adventure
  • Adventure-driven solitaire/solo-friendly
Comparison games
  • Wizards of the Grimoire
  • Darwin's Journey
Mechanics (from transcript analysis)
  • Cooperative/Solo play — team-based or solo challenges against the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been 6 years at this point that I have been doing YouTube videos.
  • I still like Welcome to the Moon. I still find it to be the best iteration of Welcome to giving you fresh versions of the same system so it constantly doesn't feel like you're just repeating the same roll.
  • Having too many games just for the sake of owning them is not my personal jam.
  • Wish me luck.
  • This is a video series on how I do if you want to check that out.
  • I thought it was very interesting.
References (from this video)
No references stored for this video.
Video uKZULWD-XMo Meet Me at the Table playthrough at 0:00 sentiment: positive
video_pk 4450 · mention_pk 13032
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions with unique abilities and items create varied play experiences
  • Habitat movement and territory control add thematic depth
  • Interactive machine AI and breach mechanics generate tension and strategic choices
  • Short setup and accessible core loop with meaningful decisions
Cons
  • Rule-heavy with many interacting systems; a learning curve for new players
  • AI and deployment timing can feel punitive or unforgiving in early plays
  • Complex setup of the machine core and initial placements may slow initial play
Thematic elements
  • environmental defense and machine-driven conflict; camps and rewiring factories to reduce pollution
  • post-industrial wilderness with machines; hex-grid board featuring a machine core, factories, pollution, and habitat-themed regions
  • cooperative, asymmetric faction playthrough with emergent strategy and commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric faction decks and items — Each faction has a unique action deck and items (Bread, Rockets, Maps) that alter available actions and strategy.
  • Breach tokens and wall mechanics — Breach tokens allow moving through walls and entering factories; walls and breaches shape board control.
  • Camp building and card replenishment — Players place camps to gain better hand size and access to cards; building camps is a key objective.
  • Factory placement and pollution management — Factories generate pollution; players must rewild or remove factories to prevent loss conditions and end the game.
  • Habitat-based movement — Defenders move through terrain corridors defined by their habitat, influencing ease of travel and combat effectiveness.
  • Machine AI deck and rounds — A deck of machine cards drives enemy behavior each round, introducing varied threats and challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Defenders Of The Wild; it's a really interesting game.
  • I'm really excited to show this to you.
  • I love all the different factions and they play very differently.
  • This should show you how this game played; it's really fun.
  • My wife and I had a very quick game; it was only 20 minutes long because we ended up losing two Defenders of the same type.
References (from this video)
No references stored for this video.
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