From publisher blurb:
Not a module, or a 'zine, or even a work of speculative natural philosophy, but a bit of each, for local dabblers in exotic cosmologies and seekers after adventure in other worlds, in this case tabletop gamers - and maybe you. It's designed to transcend system, even setting.
This particular Delver's Digest is a brief guide to a weird world, with six locations described, a non-bestiary of three otherwordly beings with several more introduced, summaries of two spells or similar powers, an entry on a transtructive item, and reflections on networking by fungi and the nature of your existence, with a table for encounters, two for deigmatic growth and one for local goods - and maybe a map - all to fit one sheet, plus an intro and list of parts. Its open, amorphous nature may make it best suited to more seasoned gamers.