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Description
2 to 4 mountain climbers are trying to reach the peak of a treacherous mountain. The playing pieces have magnets, so do half of the field of the vertical game board. When a player rolls a move that lands him or her on a non-magnetic field, he or she will fall - a bit or all the way.
The game was published for more than 30 years by Hausser.
Year Published
1955
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