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In Der Kletter-Retter, the "game board" is a tower. On top of it there is a princess held captive by an evil sorcerer. The sorcerer and a valiant knight are hanging from the towers with ropes. 24 key tokens are spread out around the tower.
One player now flips open a keyhole card and turns a sand timer. All players are now trying to grab a matching key. When all players hold one, the keys are compared with the keyhole. If a key matches, the knight climbs up one storey. If none matches, the sorcerer climbs up. On certain levels there are guards, which means that the knight has to roll a die to advance (if he's failing it, the sorcerer advances. If the knight gets to the top first, all players win.
(User summary by HilkMAN)
Year Published
2011
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