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Description
In this game, players use their die as a timer; this timer is fed by coins, whose values indicate the amount of turns it will take to trigger a score. Scoring depends on the facing of the tiles around the pawns on the board – which is constantly changing, since the tiles rotate on each turn unless they are pinned by the pawns. This way, dice and tiles are constantly moving in and out of phase with each other.
The game will be won by the player with the highest score after all the timers have stopped and there are no more coins left to feed them.
Year Published
2018
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