Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden
The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you adjust the travel rules to suit your game. Inside, you will find:
Complete timetables for the dragon's attack and the PCs' pursuit
Strategies for increasing speed and ignoring rest
Magical effects and class features to enhance travel
Rules for travel pace and mounts
Optional rules for rest, exhaustion, and encumbrance
A complete set of rules for more realistic dogsled travel
Blank travel tables you can customize for your campaign
NEW! A guide to running the battle with the dragon and its aftermath
NEW! An improved stat block for Naerth Maxildanarr
NEW! An editable spreadsheet to help you manage the chase
- from the publisher's blurb