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Deus

Game ID: GID0093352
Collection Status
Description

In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–6 of 6
Video BNSIhcMiZsg Before You Play top_10_list at 4:50 sentiment: positive
video_pk 8730 · mention_pk 25768
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Click to watch at 4:50
Overall sentiment (raw)
positive
Pros
  • tight, puzzle-like decision making with satisfying depth
  • interesting interplay between prior-built effects and future planning
Cons
  • can be heavy on rules explanation for newcomers
  • thematic clarity may be secondary to mechanical complexity for some
Thematic elements
  • resource management and tableau-programming-style sequencing
  • mythic Mesopotamian- and city-building framework
  • tableau-building and action-programming flavor
Comparison games
  • Kanban
Mechanics (from transcript analysis)
  • programming/hidden-action reveal — players secretly orient and reveal actions each round to form a plan.
  • resource management and area control — collect resources to build and trigger chain reactions from past buildings.
  • tableau-building — players assemble a personal tableau of actions to activate in sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brain burn—it can cause analysis, but in a good way.
  • i love the Mancala-like mechanism in games
  • there is potentially you can play with a hidden traitor mechanic in this game
  • the heart of the game is in that auction, it feels like auction in a palace
  • it's extremely tense
References (from this video)
No references stored for this video.
Video ZacScz9pnBE Chairman of the Board top_10_list at 4:53 sentiment: positive
video_pk 6740 · mention_pk 20014
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Click to watch at 4:53
Overall sentiment (raw)
positive
Pros
  • elegant, compact engine-building experience
  • polished, smooth flow for a Feld game
Cons
  • powers can conflict and complicate planning
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — cards grant powers that drive a growing engine
  • resource acquisition to play cards — collect resources to deploy and activate card powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's this real tradeoff of how much do I want to invest in building my engine which cards do I want to hold back to actually reap the benefits from that engine
  • the tempo of the game is dictated by the players
  • you can use the cards as money, to unlock more actions, or to push your engine—it's all about balancing short-term gains with long-term setup
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU Three Minute Board Games general_discussion at 11:40 sentiment: positive
video_pk 6062 · mention_pk 18037
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Overall sentiment (raw)
positive
Pros
  • Compared favorably to another popular game
Cons
  • Super cheap purchase
  • 3-4 years old without play
Thematic elements
  • Civilization building
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video _B8pz1u2qEE Board Games Hitting My Table general_discussion at 8:45 sentiment: positive
video_pk 5934 · mention_pk 17596
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Overall sentiment (raw)
positive
Pros
  • Excellent card play and synergy
  • Clean euro feel with strong hand management
Cons
  • Can be overwhelming on first playthrough
Thematic elements
  • card-cycling and engine-building
  • mythic epic with card-driven play
  • clever, system-driven
Comparison games
  • Lost Ruins of Arnak
  • Res Arcana
Mechanics (from transcript analysis)
  • multi-use cards with deck-building — Spending and replaying cards creates combo chains from oldest to newest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really strong episode with some classic Euro games
  • Trajan back to the table, a Stefan Feld classic
  • one of the best games of all time
  • I love the card drafting, I love the art, I love the production, and I love the gameplay
  • a great hybrid between Euro mechanisms with some heavier trashy elements
References (from this video)
No references stored for this video.
Video KQGTf8dWxdo Shman of the Board top_100_list at 2:43 sentiment: positive
video_pk 3005 · mention_pk 8758
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Click to watch at 2:43
Overall sentiment (raw)
positive
Pros
  • excellent engine builder with deep synergy
  • strong potential for varied strategies
  • expansion (Egypt) adds more depth and options
Cons
  • can be heavy and lengthy for some tables
Thematic elements
  • godlike engine-building and resource management
  • Ancient civilization inspired empire building with mythic overtones
  • mythic and grandiose
Comparison games
  • Egypt expansion for Deus
Mechanics (from transcript analysis)
  • color-dedicated chaining — Playing duplicate cards of the same color activates previously played cards of that color, increasing power.
  • engine-building — Construct a layered set of cards and resources to generate continuous effects.
  • hand-management — Play and stack cards to activate chained or complementary effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this has been a real steady Eddie on my top 100 list for many many years now one of Kia's most iconic kind of bidding games
  • I love the way that you can manipulate the market here as you and your neighboring opponents can draft cards from the same racks of cards in order to manipulate that stock price
  • this game is so good and after playing so many games I think maybe this one got lost in the shuffle at the time but now I've given it the time of day it is just an excellent engine builder
  • super fun dice rolling game as you're trying to roll a huge cluster of Dice and select one of those pit values
  • one tile system ... really dynamic and interactively restrictive in a good way
  • there are so many ways you can approach this game by spreading yourself thin and being good at everything or just being really good at one thing
  • the nagging tension of these rats coming to plague you
  • a wonderful evergreen for me
References (from this video)
No references stored for this video.
Video aaQ0mgg3YB0 Corporate Cardboard general_discussion at 1:25:08 sentiment: positive
video_pk 666 · mention_pk 1958
Video thumbnail
Click to watch at 1:25:08
Overall sentiment (raw)
positive
Pros
  • tight engine design
  • smooth progression across turns
  • accessible yet deep
Cons
  • rule clarity can be dense for newcomers
Thematic elements
  • multi-use cards and evolving engines
  • civilization-like engine-building world
  • tableau-building with evolving cards
Comparison games
  • Ginkopolis
  • Terra Mystica
Mechanics (from transcript analysis)
  • engine-building — build interactions between cards to create stronger engines
  • Multi-use cards — cards provide multiple benefits, sometimes at the cost of other uses
  • tableau-building — select and play cards to form a powerful board state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple to play where you are literally you've got a spread of five tiles at your disposal
  • the board looks absolutely fantastic and you are trying to do lots of different things
  • this is the living game where the next setup is based on how you played the prior game
  • the engine-building in Deus is really tight and rewarding
  • the app integration in Chronicles of Crime adds ongoing content and keeps the game fresh
  • Deep Sea Adventure is charming and tense with the oxygen mechanic
References (from this video)
No references stored for this video.
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