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A dark cleric enchants a scarf, a mage curses armor under the guise of a gift, an experiment on a cape goes woefully wrong. Not all things magical are created to help a band of adventurers. Does the benevolent count really have your best interests at heart when he gives you an enchanted helm?
Whether you want to make your players more cautious about accepting anything magical or want to give them magic with a price, these items are more dangerous than meets the eye.
- from the publisher's blurb
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