The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.
Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!
You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
- Mitigation of dice randomness through placement and die manipulation
- Rich tactical depth from combining dice, placements, and building interactions
- Clear three-phase structure (dice, attack, build) with multiple strategies
- Variety of building types (civic, economic, military, cultural) supporting diversified playstyles
- Direct player interaction via hindering opponents and stealing resources
- High production quality and appealing artwork promotes immersion
- Learning curve can be intimidating for new players due to multiple mechanics and endgame conditions
- Rulebook is thorough and may slow initial setup for some groups
- dice crafting, urban development, tactical resource management
- City-building on a grid with dice as the core resource mechanism
- procedural strategy with modular building deck interactions
Mechanics (from transcript analysis)
- activate dice for production — Activate a die to gain basic resources (wood, stone, iron) or trigger other effects based on location.
- build and location management — Refresh/buildings from a deck, with four basic options and eight on-deck choices; buildings affect strategy and resource generation.
- combat and attack — Attack bandits, defend/watchtowers, and even target other players' locations using accumulated army strength.
- Dice drafting and placement — Roll dice and place them on a grid; dice color and value constrain available actions and resources.
- die manipulation — Move other dice left/right, or deactivate/reactivate buildings to alter future actions.
- endgame triggers — Game ends when two rows of a player's active buildings are filled, two trade ships depleted, all bandits defeated, or the location deck is exhausted.
- pass tokens — Generate pass tokens to mitigate odd dice rolls or influence the dice phase; can be traded later for resources or effects.
- trade ships and economy — Trade ships provide endgame scoring and strategic options; players can choose to invest in them for VP incentives.
Video topics + discussion points
Quotes (from this video)
- it's not purely random right
- you can move any other die one space left or right
- I love the dice rolling aspect and more importantly the mitigation aspect and the combinations you can do
- the combinations is where it really starts to shine
- this looks like a lot of fun
- I love the artwork uh it's got that that uh little guys here I don't know if you could get a shot of this dude here he really really small they're all these little guys really really cute
References (from this video)
- Fun gameplay
- Easy to learn
- Easy to play
- Jeff has poor luck with dice
- Frustrating for specific dice outcomes
- City Building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If Jamie wins a game the first time we play it is an asterisk win if I win a game the first time we play it it is not an asterisk win
- I absolutely love this game
- We understand why everyone loves this game, in our playthroughs it just did not work for us
- Instant love for me
- Jason dominated our January
- He's an undercover competitive person and he's just really good at games
- We are even stevens
- If one of us have no chance of winning and I'm hell-bent on making sure Jamie doesn't win
- You should see us play ping pong
- I feel like you were surprised that I liked this game
References (from this video)
- engaging dice mechanics
- allows interaction and aggression without full war
- replayability through choices in city-building
- often relies on player interaction to feel impactful
- some players may prefer more direct combat or heavier strategy
- city-building via dice drafting and resource management
- fantasy kingdom with a developing capital
- semi-abstract, engine-building flavor
Mechanics (from transcript analysis)
- dice drafting — Draft dice to perform actions and develop your city
- direct interaction — You can impact opponents through various actions and attacks
- set collection / resource management — Acquire resources and construct buildings to bolster power
Video topics + discussion points
Quotes (from this video)
- top 10 games that'll get you dumped or divorce
- this list is sort of similar to the last list we did
- I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
- it's a game where you can mess with other players
- it's a game of take that elements