Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.
Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!
Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies.
Now you control the luck of the dice!
- interesting gimmick
- gimmick not fully realized
- shallow overall experience
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It is legitimately one of my favorite cooperative games, not just for being a game that uses a standard deck of playing cards, but it's just one of my favorite cooperative games, period.
- For a game that costs $100 is a pretty big let down
- There's an okay game here with a really interesting but unfulfilled promise out of the gimmick
- Board games facilitate a level of safe conflict
- It felt very wide without being deep
References (from this video)
- Really really neat game
- Great for families
- Zero downtime
- Always engaging
- Satisfying gameplay
- Dice customization and improvement
- Fantasy resource collection
- Fantasy themed
Mechanics (from transcript analysis)
- Constant engagement — No downtime - all players roll dice every turn
- Customizable dice — Replace dice faces with upgrades from market
- Dice rolling — Roll dice every turn for resources
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- innovative dice customization
- easy to teach
- dice tinkering and improvement
- fantasy crafting
- lightweight, gadget-centric
Mechanics (from transcript analysis)
- dice crafting — you modify dice sides to improve outcomes
- dice drafting / resource gain — you draft dice outcomes to advance
Video topics + discussion points
Quotes (from this video)
- this is the sort of game that should be in just about every starting collection and that's sushi go
- a well-designed simple game is a thing of beauty and I think we should appreciate
- designing a good gateway game anyone can pick up and play is an art form in some ways
References (from this video)
- Innovative dice-upgrade mechanic
- Fantastic insert
- Good value for box contents
- Luck-based elements can dominate
- Not as deep as some deck-builders
- dice-collection, upgrade, engine-building
- mythic crafting of dice
- thematic, tactile
- Rattlebones
Mechanics (from transcript analysis)
- Deck-like progression — Progression through upgraded dice functions similar to deck-building.
- dice customization — Purchase new sides and attach them to dice mid-game.
- Resource management — Gaining gold/resources to buy sides and cards.
Video topics + discussion points
Quotes (from this video)
- this is one of those very simple little games where I played it and I thought I wish I'd thought of that
- Accessible everybody can understand it
- it's the best real-time cooperative game that I've played
References (from this video)
- impressive production
- innovative dice building concept
- engaging for families and casual players
- weight and depth may vary by group
- dice customization and fantasy crafting
Mechanics (from transcript analysis)
- dice crafting — players clip new faces onto dice to alter outcomes
Video topics + discussion points
Quotes (from this video)
- the production is incredible
- this is a long one there's a few games of my collection
- I'm keeping this one forever
- it's a great family game
- it's basically a social deduction game and it's really clever
References (from this video)
- Ready to be reviewed
- Interesting dice-building mechanic
- Dice building
- Fantasy
Mechanics (from transcript analysis)
- dice building — Unique dice construction mechanic
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- Innovative dice-upgrading mechanic is highly engaging
- Easy to teach with quick rounds
- Strong thematic flavor and accessible engine-building feel
- Not hyper-deep; may feel lighter for heavy europlayers
- Some players may want more direct player-interaction effects
- Dice crafting and probability optimization
- Fantasy realm where dice become upgraded tools for action
- Light, toyetic feel with strategic decisions
- Space Base
- Mystic Veil
Mechanics (from transcript analysis)
- Card acquisition and resource management — Buy cards that interact with dice outcomes and provide victory points.
- Dice crafting / upgrading — Pop off faces of dice and upgrade them to improve outcomes on rolls.
- Shared board / central track — A communal space where players’ actions impact everyone’s options.
Video topics + discussion points
Quotes (from this video)
- There’s really no one clear best strategy.
- The feel around the table is a little bit more interactive than just a normal drafting.
- This is the first dice builder I’ve ever played.
- Sandboxy open it does feel like it’s got some bloat to it, but man, it’s still incredibly fun.
- The final play together finished really, really strong.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's quirky and it's different.
- It's the best one that's out there.
- In 20 years there will be so many better board games with virtual reality, but right now it's the best one that's out there.
- One map and you're racing to finish.
- This is a romantic comedy in a board game.
- Magic Maze is my number one game of 2017.
References (from this video)
- innovative dice crafting mechanic that replaces deck-building with dice as the core engine
- strong, magical artwork and production values; high visual appeal
- engages players collaboratively with everyone rolling and discussing results
- accessible for families and non-gamers while remaining engaging for lighter hobby players
- short enough to feel fast-paced but with meaningful decisions and moments of tension
- clear potential for expansions and new card/dice combinations to increase replayability
- significant luck element; some players may crave deeper strategic depth
- currently only two sets of cards; expansion could diversify options
- balancing can tilt toward luck depending on dice outcomes and track progression
- dice crafting and upgrade race to maximize future rolls; balancing luck and resource management
- Celestial tournament to become demigods in a mythic, otherworldly arena
- expository, enthusiastic, example-driven discussion of mechanics and theme
- Dominion
- Clank
Mechanics (from transcript analysis)
- Action economy — Per turn, players choose a primary action (market vs. card), driving tight decision points
- card market / cards for abilities — Acquire cards that convert resources or give special abilities, adding strategic choices
- dice crafting/upgrading — Upgrade dice faces by spending resources to improve future rolls and unlock new options
- endgame pacing — Game ends when the track advances; pressure to optimize within a limited window
- press-your-luck / risk-reward — Balancing immediate gains vs. future potential as the track fills and rolls become wasted
- Resource management — Earn gold and sun/moon shards to purchase upgrades and accelerate scoring
- shared dice rolling / simultaneous turns — Dice are rolled in a manner that involves all players, creating shared excitement and tension
Video topics + discussion points
Quotes (from this video)
- Dice Forge is the world's first dice crafting game
- You're Building dice which is immediately great
- The artwork glows with color and polish
- Dice Forge goes by in a Flash
- I can't wait to play the Clank to Dice Forge's Dominion
- If you'd like to buy Dice Forge you can help Actualol by using the links in the description below
References (from this video)
- probability manipulation is central and engaging
- tactile experience of swapping die faces
- can be heavy on probability bookkeeping
- dice customization and probability manipulation
- Yahtzee
Mechanics (from transcript analysis)
- dice customization — you can change the sides on the dice during the game
- resource generation and card buying — use dice to generate money/victory points and buy better sides
Video topics + discussion points
Quotes (from this video)
- this is fundamentally the same game as yahtzee
- the biggest single difference is that all players are working off the same set of dice
- it's weirdly like a cross between a dice game of yahtzee and magic the gathering without the deck construction
- it's meanly hard at times and disturbingly unfair
- I would recommend it for people who love probability and love taking risk
- it's so silly and light that you can't take it too seriously
- this is a modern take on yahtzee
- my favorite game directly inspired by yahtzee
- you can roll and you can re-roll up to three times
- you can re-roll as much as you want but one side on each character is a biohazard
- it's on phones it's on tablets you can just pick it up and play it anywhere you want
- 30 dice worth of actions in a four- to six-player game
References (from this video)
- Unique dice-building mechanic
- Legendary Encounters: An Alien Deck-Building Game
Mechanics (from transcript analysis)
- dice building — dice-building mechanic where players customize their dice during play.
Video topics + discussion points
Quotes (from this video)
- hello and welcome to my top 100 games of all time
- alright let's get on to the list 100
- it's also worth noting that if a game isn't on this top 100 list there's a good possibility I haven't played it
- I have a master's degree in international relations for the Waikato School of Defense and Strategic Studies
- Twilight Struggle is my number one game of all time
- this channel likely wouldn't exist without this support