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Digital Hero (Issue 14 - Oct 2003)

Game ID: GID0095977
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Adapted from the Table of Contents...

HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue -- The Fantasy Hero Grimoire, your HERO System spell-checker., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue -- Activate your machines with this new power., by Steven S. Long
HERO UNIVERSE: The Sentinels were one of America's foremost superhero teams in the '60s and '70s, with a rotating membership through the years., by Darren Watts
YOU GOTTA HAVE CHARACTER: Sister Aimee Semple McPherson was an evangelist, an FBI agent, and fought a real-life cult organization called DEMON., by Jason Walters
YOUR HOROSCOPE FOR: VIRGO: Your Fantasy Hero party must save a maiden from the belly of a terrible wyrm! At least, that might be the quest..., by Allen Thomas
LEFTOVER HERO: Some monsters slipped between the pages of the Monsters, Minions, and Marauders book, and landed here., by Steven S. Long

RESOURCE ROAD

MINIATURE HERO, PART TWO: Learn how to make the perfect miniature, by customizing your own figure with this step-by-step pictorial., by William Keyes
REFIGURED STUN MULTIPLIERS: The random nature of Killing Attacks can be tweaked by altering the standard multiplication factor., by W. Jason Allen
CAUSE AND EFFECT: FLYING CARPET: There are many ways to build any effect in the HERO System, and an object can even be built as a character., by John Taber
FINDING YOUR INNER TOTEM: Totem powers draw one closer to the natural world, and totem characters make their totem their central focus., by Joshua Keezer
THE MEDIEVAL VILLAGE: GATES TO ADVENTURE: Visit a medieval village, learning its customs, lingo, fashions, healthcare, and the possibilities for adventure., by David Howard

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