Adapted from the Table of Contents...
HERO SANDWICH
WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue -- Wake up in the Tuala Morn and investigate News of the World., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue -- Give it to me straight, Doc, on how to cure disease., by Steven S. Long
YOU GOTTA HAVE CHARACTER: Victoria Woodhull was an early publisher, businesswoman, and presidential candidate -- with psychic powers., by Jason Walters
COOL STUFF
IN PRAISE OF THE ANTIHERO: Antiheroes tread a fine line, cleaning up the evil of the world, but getting dirty while doing it., by Michael Wallwork
CYBERSYSTEMS: Implanted weaponry, defenses, sensors, and other equipment may become common in the next centuries., by Bob Greenwade
THE ART OF THE INTERVIEW: Somewhere between Conversation and Interrogation is the Interviewing Skill. Who you talk to, and how, determine what you get., by Bob Greenwade
HOW TO SET AN ITALIAN CAMPAIGN: A campaign in Italy can take advantage of the history, locales, organizations, and other aspects of the culture., by Christian Bencivenni and Federico Perugini
MIGRATING FROM d20: Moving your group from one game system to another has its roadbumps, but can also have great rewards., by David McGuire
THE PEANUT GALLERY: This covert collection of mercenary villains is working towards becoming the richest in history., by Brian Boyko
WEAPONS OF THE FUTURE: What do water and nanite insects have in common? They both have offensive capabilities, of course., by Charles Bikle