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Dimension

Game ID: GID0096127
Collection Status
Description

Game description from the publisher:

In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another.

Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins.

NOTE: IMPORTANT RULE CORRECTION

Game description from the Thames & Kosmos 2015 Science Kits & Games catalogue:

Dimension

The Spherical, Stackable, Fast-Paced Puzzle Game!

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres.

All of the players play at the same time.

Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white.

Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each card you don't follow correctly.

Prove to your opponents that you are the master of multi-dimensional thinking!

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 1 · neu 1 · neg 0
Mentions per page
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Showing 1–7 of 7
Video yyh3AEk4Jvg Adam Porter's Board Game Channel top_10_list at 0:11 sentiment: positive
video_pk 12868 · mention_pk 37614
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Overall sentiment (raw)
positive
Pros
  • great visual appearance
  • inspired Quasal game
  • really like the game
  • fantastic looking
Cons
  • not perfect design
  • negative scoring
  • bonus unreachable with incomplete cards
Thematic elements
  • abstract
  • puzzle
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video 8LgZvoEetSQ Foster the meele a Channel top_10_list at 6:27 sentiment: positive
video_pk 12542 · mention_pk 36594
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Overall sentiment (raw)
positive
Pros
  • extremely portable for travel
  • solid solo puzzle experience
Cons
  • solo-focused; limited group appeal
Thematic elements
  • mental challenge and pattern completion
  • abstract, solo puzzle
  • minimalist, brain-teasing
Comparison games
  • Other solo abstract puzzles
Mechanics (from transcript analysis)
  • Puzzle solving — Players attempt to maximize solved patterns with constraints.
  • tile/drawer-based puzzle — Small components fit into a drawer-like mechanism for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so many amazing small box games we love them
  • you can travel with it, you can camp with it
  • tiny boxes pack a ton of game into a tiny footprint
  • you have to be into it, you gotta yell in Fuji Flush
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam's Board Game Wales analysis at 1:22 sentiment: mixed
video_pk 6196 · mention_pk 18331
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Overall sentiment (raw)
mixed
Pros
  • promotes individual puzzle solving with shared context
  • puzzle variety driven by rule cards
Cons
  • limited direct interaction between players
  • outcome highly dependent on card/rule setup
Thematic elements
  • abstract reasoning under simultaneous constraints
  • Shared puzzle environment with identical objectives
  • puzzle-centric, competition without direct player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • pyramid/stacking constraint — Players stack spheres into a pyramid while obeying the constraints on placement.
  • rule-based scoring — Points awarded for how well players conform to the revealed rules.
  • Simultaneous Puzzle Solving — All players work on the same puzzle shown by the set of rules; actions are performed in parallel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video PQ1yU6_Om4U The Brothers Murf top_10_list at 17:29 sentiment: positive
video_pk 6213 · mention_pk 18407
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Overall sentiment (raw)
positive
Pros
  • tactile, visual 3D puzzle that is satisfying to solve
  • multiple approaches to meet rules
Cons
  • can feel punishing if rules clash
  • requires imaginative spatial reasoning
Thematic elements
  • 3D puzzle visualization with rule interaction
  • colorful puzzle-building with rules that change per round
  • puzzle-first abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • color/space constraints — colors must follow spatial adjacency or non-adjacency rules
  • rule-based puzzle construction — flip a set of cards to reveal constraints and build a pyramid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of games out there that I feel like you do stuff you're like, 'Ooh, I feel like you figured that out.'
  • It just makes you feel clever as you build out this thing and start really cascading finishing those tasks.
  • This is a game where you are going to be doing actions by putting these kind of double-sided hexom tiles into this cauldron.
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU Three Minute Board Games general_discussion at 9:36 sentiment: neutral
video_pk 6062 · mention_pk 18025
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Overall sentiment (raw)
neutral
Pros
  • Super cheap
Cons
none
Thematic elements
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video JzFB8yjZcZw Adam's Board Game Wales top_10_list at 9:10 sentiment: positive
video_pk 5821 · mention_pk 17204
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Overall sentiment (raw)
positive
Pros
  • tactile pieces
  • clever twists on the puzzle genre
Cons
  • dexterity dependent for some challenges
Thematic elements
  • color matching and spatial reasoning
  • 3D puzzle grid with color blocks
  • tactical puzzle solving
Comparison games
  • MINDO
Mechanics (from transcript analysis)
  • 3D/ modular components — puzzles generated by stacking/placing pieces
  • pattern matching / grid placement — place colored balls to satisfy card patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a puzzle is a problem having one or more specific objectives contrived for the principal purpose of exercising one's ingenuity and/or patience
  • these puzzle games frequently give me a similar experience, often they're very tactile and beautiful
  • the win condition is accurately completing the challenge that's offered by those puzzle cards
  • it's a beautiful package with clever twists on the genre
References (from this video)
No references stored for this video.
Video Kep_C1q8ogM Rolling Dice and Taking Names general_discussion at 1:08:20 sentiment: positive
video_pk 358 · mention_pk 1087
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Click to watch at 1:08:20
Overall sentiment (raw)
positive
Pros
  • clear rules with intuitive iconography
  • fast, tense rounds
Cons
  • mentally taxing for some players
Thematic elements
  • color/ball stacking constraints
  • abstract spatial puzzle
  • abstract
Comparison games
  • Meadow
  • The Loop
Mechanics (from transcript analysis)
  • color-ball pattern building — Place balls on a grid to meet per-round task constraints.
  • timer-based tasks — Two-minute rounds with six tasks; penalties for unfinished tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this may be my favorite of the three iron rail series games that we've played
  • Meadow is designed by Clemens Kalicki
  • the loop is basically being able to take the same actions again during your turn
  • Dimension this game had a lot a lot more attention to it than what i was expecting
  • not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it
References (from this video)
No references stored for this video.
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