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DinoGenics

Game ID: GID0096438
Collection Status
Description

DinoGenics is a competitive game for two to five players, in which each player attempts to build and run their own successful dinosaur park.

Each player is the head of their own corporation with access to their own private island resort. Each season, players assign agents to the mainland to compete over DNA and other limited resources. Once collected, players can build fences, various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned, they will attempt to escape and spread havoc through the entire park.

Use all the tools at your disposal; DNA splice mutant dinosaurs, exploit the Black Market or just try to run an honest park, the choices are yours.

Do you have what it takes to lead your corporation to victory?

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video V1mQPC3_Jqk The Secret Cabal top_50_list at 2:16 sentiment: positive
video_pk 12100 · mention_pk 35428
Video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, heavy mechanics
  • strong thematic integration
Cons
  • less accessible to casual players
Thematic elements
  • genetic manipulation and park development
  • dinosaurs with genetic engineering in a dystopian frame
  • thematic card-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — tight turn-by-turn choices on which actions to take
  • engine-building and resource management — upgrading genetics, cages, and staff to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a great two-player game
  • it's Jurassic Park the board game
  • I've only played it twice and I'm not sure yet, it hasn't stood the test of time
  • the tongue and cheek aspect of building this dystopian world
  • it's Sim City the board game
  • best time you can have playing this game is when you're drunk
References (from this video)
No references stored for this video.
Video cNtRsTWnwOM Unknown Channel playthrough at 4:14 sentiment: positive
video_pk 4076 · mention_pk 11928
Video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight euro-style engine that rewards careful park planning
  • strong visual and tactile components (fences, pens, dinos)
  • engaging rampage mechanic creates meaningful risk/reward
  • clear end-game scoring progression with multiple tile-based bonuses
  • compatible with expansions and reprints (Control Chaos expansion teased)
Cons
  • rule explanations can be steep for new players
  • Tabletop Simulator implementation can make card searching cumbersome
  • some automated scoring elements may feel opaque without player aid or house rules
Thematic elements
  • Dinosaur DNA manipulation, park construction, and risk management (rampage, feeding, containment).
  • A four-player dinosaur-themed amusement park run by rival operators in a world where prehistoric creatures entertain visitors.
  • competitive, banter-filled playthrough with light meta-commentary
Comparison games
  • Dinosaur Island
  • Unmatched: Jurassic Park
Mechanics (from transcript analysis)
  • end_game_scoring_and_tiles — End-of-season scoring uses multiple tiles, visitor retention, and VP from dinosaurs, species, and facilities.
  • hand_management_and_dna — DNA cards are collected and combined to create dinosaurs; the number of DNA copies determines what can be built.
  • market_and_discard_pile_refill — The market buys/sells dinosaurs and facilities; refills and boneyard management influence availability and costs.
  • pen_and_facility_management — Pens constrain dinosaur placement; fences and facilities (hotels, domes, etc.) shape park layout and scoring.
  • rampage_and_risk — Rampage checks use dice; carnivores cause rampages that can damage pens, buildings, or yield points and scandals.
  • species_and_mutants — Three mixed dinosaurs can be used to form a mutant; multiple dinos and DNA cards interact for strategic combos.
  • upkeep_and_income — Visitors generate money; upkeep phases require feeding and maintenance decisions that affect future scoring.
  • worker_placement — Players assign workers to action sites (city center, market, farm, uplink, etc.) to perform distinct tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal is to get some dinosaurs in your park which earn you victory points and reputation points
  • Dinogenics is a worker placement game where we're each running our own dinosaur themed amusement park
  • to make a dinosaur you need to play three copies of that dinosaur or combine three to make a mutant
  • the uplink is where you go to play your action cards
  • fences can rearrange when you buy them
  • Dinogenics is a euro and it's streamlined
References (from this video)
No references stored for this video.
Transcript Navigation
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