In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.
Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors, but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?
- evokes Jurassic Park feel
- engaging dinosaur-themed experience
- can be heavy for casual players
- dinosaurs, park-building
- Jurassic Park-inspired dinosaur park
- theme-driven engine of park development
Mechanics (from transcript analysis)
- dice drafting and park-building — players draft dice to perform actions and build their park
Video topics + discussion points
Quotes (from this video)
- this game is a great two-player game
- it's Jurassic Park the board game
- I've only played it twice and I'm not sure yet, it hasn't stood the test of time
- the tongue and cheek aspect of building this dystopian world
- it's Sim City the board game
- best time you can have playing this game is when you're drunk
References (from this video)
- Love this game
- Fun gameplay
- Great art
- Neat looking
- Thematic Jurassic Park experience
- Building dinosaur park
- Jurassic Park-like setting
- Themed worker placement
Mechanics (from transcript analysis)
- Dinosaur genetics — Genetically create dinosaurs
- Paddock building — Build enclosures for dinosaurs
- Threat system — Manage threat level of dinosaurs
- worker placement — Send workers to get resources
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- Accessible theme with engine-building depth
- Some may find it chaotic with large play areas
- theme-park management with creature shows
- dinosaurs and park-building theme
- light, management sim
- Farmville: The Board Game
- Bioshock: The Board Game
Mechanics (from transcript analysis)
- worker placement / tableau building — build a park by placing workers to draft genes and build enclosures
Video topics + discussion points
Quotes (from this video)
- Cartographers my favorite part is monsters
- you score a rhubarb pie out of all pies
- I learned something today thank you
References (from this video)
- heavier, thematic, and crunchy
- can be heavy for quick plays
- roller/roll-and-build with franchises
- dinosaurs theme park
- theme-first, heavy strategy
- Dinosaur World
- Furnace (engine/build style)
Mechanics (from transcript analysis)
- roll-and-write / engine-building — manage dinos, franchises, and park dynamics to score
Video topics + discussion points
Quotes (from this video)
- It's kind of like The Mind but better.
- it's a very, very good two-player game
- we are so competitive that we need to be able to turn it off
- I loved it so much I spilled my water all over the table
- we've met some of our best friends this year
References (from this video)
- thematic depth
- solid engine-building elements
- heavy for casual players
- roller/roll-and-write with franchise expansion
- dinosaurs theme park
- thematic, crunchy
- Dinosaur World
- Furnace (engine-building genre)
Mechanics (from transcript analysis)
- roll-and-write / engine-building — manage dinos and park franchises to drive scoring
Video topics + discussion points
Quotes (from this video)
- It's kind of like The Mind but better.
- it's a very, very good two-player game
- we are so competitive that we need to be able to turn it off
- I loved it so much I spilled my water all over the table
- we've met some of our best friends this year
References (from this video)
- Immersive theme and large footprint that sells the concept
- Deep engine-building and replayability
- Very table-hogging and lengthy setup
- Can be intimidating for new players
- dinosaur genetic engineering and park management
- a dinosaur theme park on a tropical island
- adventure/park-management flavor
- Dinosaur World
- Draftosaurus
- Dominant Species
Mechanics (from transcript analysis)
- dice drafting — dice are used as staff to perform actions and advance plans
- tile placement — tiles represent fossils/areas and are placed to develop the park
Video topics + discussion points
Quotes (from this video)
- it's an insanely huge sprawling game that takes up a table
- I love Gods Love Dinosaurs, it's a game I still am shocked that more people don't talk about
- I freaking love Jurassic Park
- Draftosaurus is simple and quick; it's a great starter
References (from this video)
- enjoyed gameplay
- dinosaurs
- theme_park
- Dinosaur World
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
- most of them are projects yes this is our Shelf of haven't put away yet
- we have a lot of prototypes we have some prototypes of games that were never released
- you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
- we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
- I was very upset with that because it was confusing it was because yeah I didn't read the all in
- he's like I'm done I'm gonna walk away you tell me what happens at the end
- it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
- the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
- Colorful theme
- Engaging dinosaur park-building concepts
- Strong table presence
- Can feel fiddly or long-winded to teach
- Steep learning curve for new players
- dinosaur park development and management
- Island with dinosaurs, 1980s vibe
- theme-driven engine with worker placement
- Agricola
- Viticulture
Mechanics (from transcript analysis)
- set collection/dice-influenced resources — Players collect resources and DNA-like components to construct attractions and improve the park.
- theme/fantasy-driven mechanics — Dinosaur-related actions and park management mechanics at the core of play, with a strong thematic veneer.
- worker placement — Players place workers to perform park-building actions and manage resources to attract guests and manage dinosaurs.
Video topics + discussion points
Quotes (from this video)
- one of my favorite worker placement games is Viticulture
- it's so good
- Viticulture as a first-time worker experience
- Viticulture is colorful I love the theme
- it's fun
- looks like the 80s explorer exploded on a cardboard table
References (from this video)
- strong, immersive dinosaur theme with nostalgic appeal
- chunky, tactile dice and high table presence
- length can be tuned with short/medium/long game options
- engaging core loop of DNA creation and park expansion
- large setup and significant table space required
- learning curve can be steep for new players
- panel/paddock heavy components can be fiddly
- theme park management with DNA mixing and visitor dynamics
- A dinosaur theme park on an island
- immersive, nostalgic, colorful 1980s aesthetic
- Dulosaur Island
- Dinosaur Island Roaring Right
- Dinosaur World
Mechanics (from transcript analysis)
- dice-driven action selection — Roll dice to determine available actions each turn; action options are tied to dice results.
- DNA assembly to create dinosaurs — Collect and combine DNA to generate new dinosaurs for your paddocks.
- park construction and paddocks — Build paddocks, shops, and amenities to attract guests and generate points.
- security/guest management — Manage park security to prevent guest losses from escaped dinosaurs.
- visitor flow and path design — Invite guests, draw paths through the park, and use exits to score.
Video topics + discussion points
Quotes (from this video)
- we loved this game we loved the first one and we still do
- this is a huge sprawling game that takes up a nice big chunk of your table
- the dice are chunky we loved this game
- i would rather just commit the extra two minutes to set up the full game of dino island and play it
- the table presence is huge
- this is the pinnacle dino game for people that like jurassic park
References (from this video)
- Retro dinosaur theme is excellent
- Fun theme park building mechanics
- Interesting dinosaur DNA collection system
- Good decision-making about herbivores vs carnivores vs security
- Significant setup time
- Requires large table space
- Very long with multiple players
- Random guest pull from bag creates luck variance
- Bloated with too much content
- Gets eclipsed by other games in the collection
- Dinosaurs
- Park Building
- Retro Theme
- Theme Park Tycoon
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these are my top 100 games not necessarily the top 100 games
- the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
- everything on here is the creme de la creme as far as I'm concerned
- it hurt a lot
- this can really destroy friendships if you're not careful
- I have played through the whole game and I feel like I've barely scratched the surface
- there is such a thing as too much for a game
- I really want to play this but maybe not quite every single week
- I am serious and don't call me Shirley
- there's a lot of new content to throw in there
- I do love a good sandbox game
References (from this video)
- Fun, approachable theme
- Solid family-weight engine-building
- Polished production and components
- Chaotic with multiple players
- Can feel repetitive for long runs
- theme park construction with dinosaurs
- dinosaur theme park on a remote island
- lighthearted, theme-park-focused
- Lords of Waterdeep
- King of Tokyo
Mechanics (from transcript analysis)
- dice drafting — dice-based resource generation and DNA mixing for attractions
- engine building — develop attractions and infrastructure to generate points
- worker placement — assign workers to build and staff attractions
Video topics + discussion points
Quotes (from this video)
- I'm going to do a Q&A for everyone
- the patreon is going well thank you for asking
- Seventh Continent is definitely I'm excited to get back to that
- we want to plan a proper Halloween night with candles and stuff
- top ten travel games I wanted to talk about
- plan is for it to be patreon backers actual heroes
- lighting is really important
- collaboration with Shut Up and Sit Down soon
- the artwork on Dinosaur Island was garish on Kickstarter
References (from this video)
- Rich dinosaur theming and table presence
- Strategic depth with multiple viable paths to victory
- Setup/teardown can be lengthy
- Rulebook can be dense for new players
- Entrepreneurial dinosaur entertainment industry
- Dinosaur theme park development
- Theming drives strategy and table presence
Mechanics (from transcript analysis)
- engine-building — Develop capabilities to generate resources and points over time.
- tile/board placement — Arrange and optimize park layout with attractions and facilities.
- worker placement — Assign workers to locations to harvest resources and build.
Video topics + discussion points
Quotes (from this video)
- 'co-designed a deck building area control game called path of light and shadow'
- 'the game's about building a dinosaur theme park'
- 'you co-designed Dead of Winter with Isaac Vega'
- 'you can stop watching and go play a game'
- "it's a t-rex on our dinosaur scoring scale"
- 'Cosby Dude Tower' (reference to the host's favorite game mentioned in context)
References (from this video)
- great, vibrant theme
- deep park-management loop
- numerous interactions with guests
- heavy-weight; steep learning curve
- color palette can be loud
- theme park management with dinosaurs, DNA research, and staff
- Jurassic Park-inspired dinosaur park from the 1980s, neon Miami Vice palette
- bright, retro-pop visuals with a playful tone
- Roller Coaster Tycoon
Mechanics (from transcript analysis)
- dice_and_drafting — dice-based element guides DNA development and research options
- engine_building — design and upgrade park with attractions and exhibits
- resource_management — manage staff, security, DNA research, and park resources
- tile_and_worker_placement — allocate workers to build attractions and facilities
Video topics + discussion points
Quotes (from this video)
- this is a really interesting game there aren't that many you know apocalyptic pick up and deliver games
- look at the laboratories and yet the men it was scientists you're working with DNA
- it's a fantastic game I love it
- I think it's an excellent game I think that it runs the gamut of all of the aspects of what you would want to have in a dinosaur park game
References (from this video)
- Really good game
- Love dinosaurs theme
- Can drag on a little bit long
- Complicated at beginning to understand
- Solo mode is just score hunt
- Dinosaur management
- Dinosaur theme park
- Park building with complexity
Mechanics (from transcript analysis)
- Park Management — Build dinosaur theme park
Video topics + discussion points
Quotes (from this video)
- I rank like games pretty much like how I feel right now about them right it's possible that next month I will rank the games way differently
- Stonespine Architects definitely an a rank game for me um really amazing
- I just absolutely love this one of my most favorite puzzly polyomino games
- Château Burgundy is still in my top three games has been for a few years
- I do not like auction games but I absolutely love Modern Art this is amazing
- My City is like an amazing entry level deck builder but you can also play with people who like to play games a lot
- Slay the Spire could be one of my games of the year wow this game is amazing
- Fallout is really messed up by its winning condition
- Pop-Up Pirate it's funny but is it a good game no it's not really a game right
- I like vegetable themed games it sounds very specific but that's the way it is
References (from this video)
- cool art style
- thematic concept
- over-engineered with four phases and fiddly bits
- ultimately feels like a run-of-the-mill worker placement beneath a stylish veneer
- dinosaurs and theme park
- Jurassic Park-inspired theme with dinosaurs in pins
- stylish veneer
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this exorcism for those games banishing them from my presence so they can move on to a better and hopefully more peaceful existence
- there's no point holding on to stacks and stacks of boxes of games you're just never gonna play again
- normalizing in the hobby
- not every game needs to cater to my very peculiar Wants and needs
- cathartic process of moving games on from my collection
References (from this video)
- Excellent solo mode
- Better as solo than multiplayer
- Engaging objective-based gameplay
- Table hog with long setup time
- Component-heavy
- Build and manage theme park
- Dinosaur theme park
- Strategic planning
- The Networks
Mechanics (from transcript analysis)
- AI Opponent — AI takes away options while you play
- Decision Space — Choose when to pursue each objective
- Objective-based — Limited turns with challenges that disappear each turn
Video topics + discussion points
Quotes (from this video)
- I've played about 300 solo games so this represents the top of all the solo games I've played
- These are entirely my opinions based on my personal play experience
- I think this is one of the cleverest solo modes on the market
- When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
- The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
- I'm probably a solo board gaming masochist
- I just love Thunderbirds as a solo game
- It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
- Probably the best AI opponent in all of board gaming
- Few games have that genuine sense of exploration
References (from this video)
- Strong theme and approachable euro mechanics
- family-friendly with kids
- Can be long; downtime if players overthink decisions
- theme park development and DNA sequencing
- Jurassic Park-inspired theme; dinosaur park building
- semi-cooperative with competitive scoring
Mechanics (from transcript analysis)
- engine-building — Develop parks and attractions
- Resource management — Manage DNA samples and staff
- set collection — Collect DNA and park components
- tile placement — Place enclosures, shops, and attractions
Video topics + discussion points
Quotes (from this video)
- it's basically Jurassic Park in a box
- the art is beautiful, it's ugly beautiful
- we love Scoville
- we ain't scared
- Amen to you
- the World's Fair is a great game
References (from this video)
- Retro aesthetic and color palette
- Beautiful theme execution
- Complex gameplay with many options
- Chunky components with great production
- Extensive setup requirements
- Standard meeples lack visual variety for different dinosaurs
- DNA and dinosaur creation
- Jurassic Park theme park
Mechanics (from transcript analysis)
- engine building — Build DNA to create dinosaurs
- Resource management — Manage security and park operations
Video topics + discussion points
Quotes (from this video)
- These go to 11 - just like in Spinal Tap
- I literally started this video by saying everything will be cute and animal related, and the first one is murder war counts
- You're basically Bilbo Baggins trying to steal Smaug's treasures
- The only reason this game is on your list is because you always win
- It's like clue but cooler and more dynamic
- I love space... love space theme games... any space related games I'm in love with
- I have Disney tattoos all over my arms
- 1v1 all day, give me that
- It is uncanny how lucky Jamie is
- Mansions of Madness is so good like I love it
- Jaws of the Lion was a great compromise where Gloomhaven is super heavy
References (from this video)
- flows well round-to-round
- easy to teach
- multiple ways to attract visitors and score points
- dinosaur theme park management
- Isla Nubler (island setting)
- procedural and resource-management driven
Mechanics (from transcript analysis)
- DNA drafting and dinosaur creation — draft DNA, DNA dice, and dinosaurs to populate your park
- labor and visitor management — hire people, manage thrill meter, and attract visitors via diversions
- random events via hullabaloo of visitors — visitors drawn from a bag based on the park's thrill meter; hooligans disrupt flow
Video topics + discussion points
Quotes (from this video)
- The passing mechanism. When a player passes around, each time it's their turn again, they receive a coin.
- The real joy of this game comes down to building up a long series of buildings, then placing that residence and activating them all and getting all their resources.
- The main goal of this game is, as I said, to be putting on the best show you can in your coliseum.
- You only ever score your best show. If the points you get from your current show doesn't exceed your previous maximum point show, you don't score any more points.
- The tucked card symbol will only add its strength to a played card. It cannot be played on its own.
- Deep Madness has my favorite theme of all.
References (from this video)
- thematic and tactile dinosaur minis
- engaging mid-game tension
- sometimes feels luck-influenced by dice
- box contents can be heavy to manage
- dinosaurs and theme park management
- dinosaurs and park-building in a theme-park setting
- light
- Lords of Vegas
- 1860: Railways on the Isle
Mechanics (from transcript analysis)
- Dice-driven actions — dice outcomes drive actions and events each round.
- engine building — develop a park engine with attractions and dinos.
Video topics + discussion points
Quotes (from this video)
- "I love hate drafting"
- "it's christmas when you unbox a game"
- "the sound of dice hitting the side of a wooden dice tray"
- "brew baby"
- "i'm literally miserable playing unicorn fever"
- "I love the first time you get to unbox a board game"
References (from this video)
- Strong thematic integration with mechanics that reinforce park-building decisions
- Deep strategic layer around resource flow and investment in paddocks
- Engaging decisions related to upgrading facilities and dinosaurs
- Complex rules can be intimidating to new players
- Can experience downtime or slow teaching pace for larger player counts
- Potential for analysis paralysis due to multiple interdependent choices
- building a dinosaur theme park with genetic engineering and park management
- Jurassic-era theme park on a fictional island
- engineered theme integration with resource and risk management
Mechanics (from transcript analysis)
- Paddock construction and dinosaur deployment — Players construct paddocks and place dinosaurs to attract visitors and earn prestige/points.
- Resource management — Players manage DNA tokens, money, and workers to pay costs, upgrade assets, and hatch or deploy dinosaurs.
- worker placement — Players place workers to take actions such as collecting DNA, hiring and paying for upkeep, building paddocks, and upgrading facilities.
Video topics + discussion points
Quotes (from this video)
- you dun goofed
- I am curious, be honest man
- we're all imperfect creatures
- what do you do if you get a round or two down do you try to reverse-engineer your turn
References (from this video)
- Immersive theme with tactile components
- Expansions add depth
- Can be long for casual sessions
- dinosaur parks with safety and entertainment values
- Dinosaurs and theme-park creation
- family-friendly, thematic
Mechanics (from transcript analysis)
- set collection / resource management — Gather resources to upgrade park and entertain guests.
- Worker/move planning and placement — Plan worker actions to build dinosaur attractions and facilities.
Video topics + discussion points
Quotes (from this video)
- it's a really cool it doesn't get enough love because it's a really cool game
- I win at it all the time and I don't even know why
- the market manipulates you
- I do love some space cowboys
- stab you in the back everybody yes
References (from this video)
- theme park / dinosaur park management
- prehistoric amusement park development
Mechanics (from transcript analysis)
- Worker placement / resource management — players place workers to collect resources and build attractions
Video topics + discussion points
Quotes (from this video)
- number 10 pallet swapped illustrations
- palette swaps of one color to another
- sexy but space wasting insert
- it's just demeaning
- big floppy rulebooks
- overly homogenized or equitable values
- implicit rather than explicit rules or really just not having clearly defined rules in your freaking rule book
- squared corners on cards
- lack of color blind accessibility options
- once someone puts six stars out then their turn is the last turn and there's no ability for anyone else to recover from that
References (from this video)
- Strong thematic pull
- Two-player mode offers tight pacing
- Setup can be heavy; board can feel overwhelming
- Dinos and park-building excitement
- Isla of dinosaurs, theme park management vibe
- Thematic, family-friendly
- Dice Throne
- Duelist Island
Mechanics (from transcript analysis)
- tableau-building / set collection — Draft dinosaurs and park components to assemble a functioning park.
Video topics + discussion points
Quotes (from this video)
- Two-player head-to-head pitcher.
- This is Star Wars in a box.
- It's the most thematic experience in a board game you will ever play.
- Get out and play some games.
- This is like forcing a book lover to choose their favorite book.
- Orleans with Trade and Intrigue changes it in such a way that it's necessary.