The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly, often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However, as with any form of entertainment, elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!
Each round in Dinosaur World, you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game, you lose points if you accumulated too many deaths, then the player with the most points wins!
- fantastic gameplay
- great component quality
- complex and engaging
- requires large table space
- takes up full conference table
- dinosaurs
- dinosaur park
- theme-driven
- Dinosaur Island
Mechanics (from transcript analysis)
- meeple movement — player meeples move around the board
- tile placement — game involves tile placement mechanics
Video topics + discussion points
Quotes (from this video)
- we have a problem
- it's a beast you need a table to play a table
- it's freaking fantastic it's super good
- i've said a million times how much i love res arcana
- the art is stunning
- ford is one of my favorite games
- this is just a super fun halloween time game
- shipping in canada at night it's so exciting everywhere is a bit of a nightmare right now to be honest
References (from this video)
- Fun dinosaur theme
- Engaging dice drafting mechanic
- Part of Dinosaur World line
- Complexity for younger players
- Creating and managing dinosaur habitats and displays
- Dinosaurs world / prehistoric park
- Family-friendly theme with dinosaur genetics/actions
- Dinosaur Island
- Dinosaur World
Mechanics (from transcript analysis)
- dice drafting — Roll/draft dice to take actions
- set collection — Collect dinosaur cards/traits to score
Video topics + discussion points
Quotes (from this video)
- Injustice anywhere is a threat to justice everywhere.
- The ultimate measure of a man or woman is not where he or she stands in moments of comfort or convenience but where he or she stands at times of challenge and controversy.
- We must learn to live together as brothers or we will perish together as fools.
- Always the right time to do the right thing.
References (from this video)
- Dinosaur park theme
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Upcoming game mentioned for future play
- Managing dinosaur attractions
- Dinosaur theme park
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- fits on a two-player table in a casual demo
- thematic appeal comes through in the setup and display
- demonstrates spatial planning in a compact format
- setup logistics and component handling are shown in a rough way
- limited information about exact rules and scoring in this segment
- dinosaur park development and exhibit placement
- Cretaceous period, dinosaur park/theme enclosure
- on-camera, instructional walkthrough
Mechanics (from transcript analysis)
- area/building interaction — interaction with modular pieces to expand the park and connect attractions
- tile/zone placement — players arrange components to construct a jurassic park layout and optimize visitor flow
Video topics + discussion points
Quotes (from this video)
- it's happening
- foster the meeple this is our board gaming table
- it's my first one so it's a little rough
- will dinosaur world fit
- boats and hoes
- it's a jazz game
- surprise one of my new favorite games
- i hate brass just kidding i love it
- thank you for coming to my ted talk
- and that's it for our new table thank you for watching and we hope to see you again soon
References (from this video)
- Bright, approachable presentation
- Quicker play compared to heavier dinos
- Less depth than Dinosaur Island
- Component quality varies by print
- dinosaur park-building with accessible rules
- a more approachable dinosaur-filled world
- family-friendly, lighter Euro
- Dinosaur Island
- Draftosaurus
Mechanics (from transcript analysis)
- set collection — collect dinosaur tiles to activate scoring patterns
- tile placement — placing tiles to form park zones and scoring areas
Video topics + discussion points
Quotes (from this video)
- it's an insanely huge sprawling game that takes up a table
- I love Gods Love Dinosaurs, it's a game I still am shocked that more people don't talk about
- I freaking love Jurassic Park
- Draftosaurus is simple and quick; it's a great starter
References (from this video)
- jeeps and movement
- fun gameplay
- dinosaurs
- theme_park
- Dinosaur Island
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
- most of them are projects yes this is our Shelf of haven't put away yet
- we have a lot of prototypes we have some prototypes of games that were never released
- you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
- we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
- I was very upset with that because it was confusing it was because yeah I didn't read the all in
- he's like I'm done I'm gonna walk away you tell me what happens at the end
- it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
- the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
- pinnacle dinosaur experience for fans with large table space
- extremely table presence heavy and highly thematic
- rich interaction and large-scale planning
- very space-intensive and setup-heavy
- requires a big table and lengthy play time
- not ideal for casual players or tight sessions
- epic, immersive theme park building with jeep tours and expansive layout
- Large-scale dinosaur park on a hex-grid layout with tours
- grand, highly thematic experience
- Dinosaur Island
- Dinosaur Island Roaring Right
Mechanics (from transcript analysis)
- Hex tile placement — Place hex tiles to construct a sprawling park with attractions and paddocks.
- jeep/tour system — Guests travel on jeep tours; paths and tours constrain and reward exploration.
- multi-colored meeples for actions — Use diverse meeples to perform different actions across the park.
- visitor flow and path planning — Design visitor routes to maximize experience and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- we loved this game we loved the first one and we still do
- this is a huge sprawling game that takes up a nice big chunk of your table
- the dice are chunky we loved this game
- i would rather just commit the extra two minutes to set up the full game of dino island and play it
- the table presence is huge
- this is the pinnacle dino game for people that like jurassic park
References (from this video)
- multiple viable strategies (carnivore/generalist paths)
- mechanics streamlined from previous titles in the line
- jeep track adds a dynamic movement/upgrade layer
- some fiddly bits and a few expansions complicate setup
- water expansion adds a mundane tank-cleaning task
- Dinosaur park development
- Dinosaurs in a managed park
- evolutionary, park-building emphasis
- Viticulture
- Dinosaur Island
Mechanics (from transcript analysis)
- Resource management — manage money, workers, and DNA income to expand the park
- tile drafting — draft tiles to build and optimize dinosaur park layouts
- worker placement — spend workers to activate actions and gain tiles or income
Video topics + discussion points
Quotes (from this video)
- i think this game is actually a huge step up when it comes to decisions choices
- it's not the best game in the world but it's fun
- the more you upgrade the jeep track, the more movement you get in your park
- this is did it so well that replaced the game for you
- it's a race game and the more you upgrade, the more income you receive
- the q system is really clever and unique
References (from this video)
- Vibrant components and theme
- Multiple strategic paths
- Requires a sizeable table and setup
- Dinosaurs, exploration, world-building
- Savannah-like zoo world with dinosaur habitats
- Bright, thematic, campaign-like but compact enough to table
- Dinosaur Island
Mechanics (from transcript analysis)
- tile placement — Place tiles to create attractions and tours.
- Tile-based optimization — Score by building efficient paths and experiences for visitors.
Video topics + discussion points
Quotes (from this video)
- it's our list let it be
- we're here today with a very exciting video so exciting jeff can't even open his eyes
- this is the most immersive experience
- it's a brain burning game
- I freaking love Role Player Adventures
References (from this video)
- Fun thematic elements with unique piece names (jeeples)
- Accessible entry point for lighter strategy players
- Ahistorical licensing details are unclear
- Some players may find tile-placement abstract
- dinosaurs, excavation, and on-map placement
- Jurassic-era world exploration
- light-weight thematic presentation with modular board elements
- Dinosaur Island
- Dinogenetics
Mechanics (from transcript analysis)
- Resource management — manage resources to move Jeeples (the piece naming referenced in transcript) and advance on goals
- tile/area control — players place tiles or maneuver pieces to claim areas on a map
Video topics + discussion points
Quotes (from this video)
- I'm so ready
- the Party part of me is like I'm good at trivia
- this is IP heavy
- you've worked on several games with big licenses
- it's about intellectual properties
- eliminating like 50 of the possible answers
References (from this video)
- Dinosaurs
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- moments during board games that formulate memories that you'll never forget
- there's just something for everyone
- it's all about the people
- the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
- it chose us via christy
- we're gonna have it at jeff's parents basement everybody's coming
- agricola sucks and everybody else seems to love it
- arnak is severely overrated
- i don't think gloomhaven should be number one on the list anymore
- humans are not good at rating things
- my nine is different than your nine
References (from this video)
- Beautiful production compared to Dino Island
- Grand concept with lots of scope
- Table hog and large footprint
- Jurassic-inspired park building
- Dinosaur amusement park
- Exciting, theme-forward
- Dinosaur Island
Mechanics (from transcript analysis)
- Area control / scoring zones — Different park areas score differently as you grow your layout.
- tile placement — Place tiles to build a theme park with dinosaurs and rides.
Video topics + discussion points
Quotes (from this video)
- my number 50 favorite game of all time is parks
- the production of this game is incredible
- it's a very fun take on you know worker placement
- I love this game it is beautiful and it is fun
- the artwork is beautiful
- Nightfall would boost that up higher
- this is kind of like an expanded version of fantasy realms with the theme of red rising
- the episode repeatedly emphasizes that these are personal favorites, not objective best games
- I would love to table this and maybe look into some of the expansions
References (from this video)
- thematic depth with approachable rules
- family-friendly play experience
- potential for downtime if players overthink turns
- dinosaurs & park design
- dinosaurs in a world-building/park context
- light
- Dinosaur Island
Mechanics (from transcript analysis)
- engine building — coordinate actions to grow the park and gain points.
- tile/spot placement — place tiles or figures to activate park zones.
Video topics + discussion points
Quotes (from this video)
- "I love hate drafting"
- "it's christmas when you unbox a game"
- "the sound of dice hitting the side of a wooden dice tray"
- "brew baby"
- "i'm literally miserable playing unicorn fever"
- "I love the first time you get to unbox a board game"
References (from this video)
- Engaging dinosaurlike theme
- Solid family game with expansion potential
- Some randomness may affect strategy
- dinosaur management and park building
- Dinosaurs and theme-park-like dynamics
- adventure-y, family-friendly
Mechanics (from transcript analysis)
- Dice/roll-driven — Dice introduce randomness to outcomes.
- set collection — Collect dinos and resources to meet scoring criteria.
Video topics + discussion points
Quotes (from this video)
- it's a really cool it doesn't get enough love because it's a really cool game
- I win at it all the time and I don't even know why
- the market manipulates you
- I do love some space cowboys
- stab you in the back everybody yes
References (from this video)
- unique theme
- fun puzzle
- component quality
- dinosaur theme
- prehistoric park
Mechanics (from transcript analysis)
- engine-building — sequence of upgrades
- worker placement — send workers to build the park
Video topics + discussion points
Quotes (from this video)
- the apps really made it immersive in Mansions of Madness
- open drafting, set collection, take-that in Buried Treasure
- please play as many games as possible and listen to other podcasters
- truth is the state of being the case