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from Introduction: 1996:
Remembering the ease of play and storyteller feel of the Amber Diceless RPG I decided to write up a new Diskworld RPG, combining the wonderful descriptions in the GURPS book, with the ease of play offered by the Amber rules.
These pages are meant to be an alternative Rules system to the GURPS: Diskworld book, and are not meant to stand alone. So go out and buy GURPS: Diskworld (well worth it for any Pratchett fan) and enjoy the read. Then download these rules for a truly Anhkmorporkian roleplaying experience.
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