Publisher's blurb:
A Ready to Roll module for Distress Beacon, a Forged from GRAM saga exploring the darkness between the stars at the fringes of known space where mankind is both alone, and not...
This scenario is an investigation that leads right into the maw of Hell. The Myth of the Albion is a ship that’s been attacked by aliens from another dimension who have left no survivors, though the engineer Henry Hayes isn’t quiet dead yet. The players will have to navigate traps, the psyche of a broken man, and then survive a showdown with something so utterly foreign in concept that it has no name. It’s survival horror in the darkness of space, and it’s something that the GRAM Role-Playing game excels at presenting. If your players have been trying to barrel through every problem with brute force, this would make an excellent cautionary tale for them as all but one, maybe one and a half of the characters are civilians with little to offer in a fight. Not that the threat would be dissuaded anyway. Distress Beacon is absolutely about the bleakness of space, and this introduction to the setting sets that tone perfectly.