District Noir — first released as 聖杯サクセション (Throne and Grail) — is a two-player game with bluffing and set collection. To set-up the game, remove three face-down cards from the deck of 45 cards from the game, then lay out two cards face up to start a line. Each round, each player receives five cards in hand, and each turn you either play one card from your hand to the end of the line or — once per round — collect the most recently played five cards. Once all the cards from hand have been played, deal out five cards to each player and start the next round. After four rounds, the game ends.
Some cards have positive or negative numbers on them, and you score those points directly. Other cards are numbered 5-8, and you score 5-8 points for a value if you have more of those cards than the other player. Additionally, you score 5 points for each set of 5-8 that you've collected. And while normally points decide who wins, if you collect all three special cards — each of which are worthless on their own — you win immediately.
The original edition saw players seeking the Holy Grail, with the assistance of various factions. Nasza Księgarnia's version of the game — Fabryka czekolady — features the same gameplay as the original design, with players are fighting over chocolates. Spiral Editions retheme the game in a gangster setting, with players taking over businesses or seizing control of the city.
- Lost Cities
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this for me is not work it's fun and I intend to keep it that way
- I value meaningful decisions more than anything else, what is the consequence to my actions
- I would 100% choose to teach a game over being taught to the game
- quantity over quality is a key point I think harms the hobby
References (from this video)
- clever mind-games and bluffing elements
- very short playtime with simple rules
- highly repeatable with depth growing from repeated plays
- set collection and strategic manipulation with sudden-death scoring
- neo-noir city with three locations that determine the win condition
- tight, mind-game oriented, short-form gameplay
Mechanics (from transcript analysis)
- mind games / deduction — as cards are revealed and played, players deduce what remains in the opponent's hand and use negative plays to steer pickups.
- row-based action and forced pickup — on a turn a player can either add a card to the current row or force the opponent to take the last five cards, enabling manipulation of what the opponent can access.
- set collection — players try to collect majority of number cards; majority yields points equal to the count on the cards. Owning all three locations triggers an instant win.
Video topics + discussion points
Quotes (from this video)
- really neat little game here clever little design you know very simple rules overhead and I highly recommend this little game here
- I love the kind of pacing of this game
- an absolute Masterpiece of a two-player game
- I think it is so well designed and objectively uh great game
References (from this video)
- smart, clever two-player design
- fast, fits intimate sessions well
- may feel light to some players after more tactile Euros
- Detective intrigue with quick rounds
- Two-player, fast set-collection with noir theming
- Short, tense, mind-game driven
Mechanics (from transcript analysis)
- building cards as tension tools — buildings provide immediate or late-game scoring leverage
- shared row / last five cards — competition to collect valuable sets with a push-your-luck twist
- two-player set collection — quick rounds with a row of five cards and a pick-up mechanic
Video topics + discussion points
Quotes (from this video)
- the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
- grossly underrated I can't even believe this game isn't talked about is so well put together
- Woodcraft is my favorite game of the month
References (from this video)
- Efficient two-player pacing
- Tight, tight decisions
- Explicits of exhaustion in the series may bias perception
- Two-player duel-ish efficiency and pacing
- Noir 2-player conflicts with tight pacing
- Compact, directly competitive
Mechanics (from transcript analysis)
- Two-player head-to-head timing — Low-variance, tight decision space with quick rounds
Video topics + discussion points
Quotes (from this video)
- this is one of many games i'm talking about here that i did purchase at the uk games expo
- i think i can give it a 7 out of 10
- it's a very neat game
- it's multiplayer solitaire with a race aspect
- one of the all-time classics
- this is a very well-rounded game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the games are Made in India yes It's Made in India
- this is Halloween for sure
- I cannot wait till this one comes really enjoyed it
- the house that you put up is huge
References (from this video)
- fast and punchy at ~20 minutes
- high-tension decisions with meaningful timing
- two-player friendly yet still engaging with more players
- two-player focus may limit appeal for some
- depends on capturing bluffing and timing for best experience
- gangsters vying for control via card rows
- Gangster-era noir city with a modular board feel
- tension-driven, bluffing and strategy
- Lost Cities
- Know Your Lost Cities
Mechanics (from transcript analysis)
- bluffing and forced choice — you balance playing a card versus taking five cards, influencing opponents’ options
- row-based drafting — on your turn you either add a card to the row or take the last five cards in the row
- Set collection and scoring — cards in hand and row items determine points; some cards can be negative or sudden-death style
Video topics + discussion points
Quotes (from this video)
- an absolute blast to play
- this is up there with those classics
- clearly elegant and tightly designed
- it’s a pure two-player gem that should hit higher on the radar
- the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
- the game hits so many checkpoints
References (from this video)
- clever mechanisms with tension
- strong two-player appeal
- availability and access in some regions
- hand management and set collection to gain points
- Noir city with districts
- sudden-death thrill through building majority
Mechanics (from transcript analysis)
- hand-management — play cards in a row and last five can be claimed; aim for set majorities
- instant victory trigger — collecting three buildings can end the game immediately
Video topics + discussion points
Quotes (from this video)
- this is the best area control game out there
- a perfect 10
- I adore El Grande
- really nice game I taught this to a complete non-gamer
- I love Feld games this one is just an absolutely brilliant one
- it's one of the best two-player games ever made
- overproduced to say the least
- one of my favorite dice games and it's actually just broken into my top 100 for the first time
- the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
- really cool decisions
References (from this video)
- fast two-player abstraction
- easy to learn, quick to play
- depends on reading the table and timing well
- crime investigation/duel
- Two-player noir-themed card duel
Mechanics (from transcript analysis)
- hand management — players manage a hand of cards to optimize scoring across rounds.
- head-to-head play over four rounds — quick, compact duel with rapid pacing.
- set collection / scoring by counts — points awarded for most cards of each value, with additional bonuses.
Video topics + discussion points
Quotes (from this video)
- this has to be the craziest Gen Con yet
- I love seeing everybody
- the madness for lorcana
- Gen Con is great I still recommend Gen Con it's if you're a Board Game Fan you need to come to Gen Con
- I crushed him
- there's a lot of events to book up into
References (from this video)
- cool two-player design with bluffing and traps
- punchy, quick play
- relies on sharp teaching and can feel punishing
- cards and negative cards as control
- two-player noir-inspired duel
- sly, back-and-forth tug-of-war
- Twin Palms
- Jaipur
Mechanics (from transcript analysis)
- card drafting and hand manipulation — use and discard cards to force opponent turns
- Two-Player Only — tight, focused head-to-head play
Video topics + discussion points
Quotes (from this video)
- this game is a masterpiece
- infinitely replayable
- an absolute Masterpiece
- this is such a cool game
- an absolute joy to play
- seven and a half out of ten