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Divinities & Cults Volume V: Beast Spirits & Folk

Game ID: GID0097931
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Description

From publisher blurb:

Have you unleashed the mighty power of Divinities and Cults in your game yet?

Resources from Myths & Folklore for Bestial Spirits, Demi-Humans, & Monstrous Races in Old School Roleplaying Games
Divinities and Cults: Volume V explores various beast spirits and mythic folk, including new rules to use in your old school game. Along with additional guidelines, magical side-effects, tests, and spell lists, assorted bestial and folk abilities are also available. These animalistic and kindred endowments allow for even greater customization of barbaric characters that follow beast spirits or of others whose race is from myth or folklore. What is more, these abilities are sorted by various divinities and cults, expanding upon the information presented in previous volumes.

With outstanding art by Teresa Guido and also Donald Kent, this pdf book will be a captivating and versatile addition to your Divinities & Cults library.

Long-term fans will recall that both beast spirits and mythic folk have been previewed years earlier. Their rules have now been updated and expanded in Volume V.

Contents include:

BEAST SPIRITS
The Bear
The Boar
The Bull
The Cat
The Eagle
The Horse
The Raven
The Wolf

FOLK
Beastmen and Their Spirits
Dwarves
Elves
Giants
Goblins
Orcs

SIDEBARS
Additional Beast Spirits (Fox, Goat, & Stag)
Barbaric Exorcism
Bestial Appearance
Bestial Personality
Centaurs
Fighting in Spirit Form
Followers of Multiple Beast Spirits
Halflings
Magic While Mounted
Minotaurs
Sources of Bestial Power
Variant Terminology
Werebears
Wereboars
Werewolves

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