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Description
In the dice-rolling game Divvy Dice — first released as Man muss auch gönnen können ("You have to also grant others something") — players determine their own targets for what to roll by buying cards during the game to build their own score sheet.
All players are involved in the game because if the active player re-rolls their dice, then everyone else can use those results for themselves.
Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video APvOpIKJc6I
board game spotlight rules teach at 0:06 sentiment: positive
video_pk 5625 · mention_pk 16698
Overall sentiment (raw)
positive
Pros
- Bonus cards provide essential powers to help complete more difficult cards
- Market board gives meaningful strategic decisions and pacing control
- Rule explanations are clear and thorough, with actionable tips
- Encourages diversification to avoid over-committing and maximize scoring
Cons
- Chasing four-of-a-kind is challenging with only five dice
- Opponent can steal saved dice, creating interaction and pressure
- Rule text can be dense; setup requires careful placement of initial cards
Thematic elements
- dice-driven resource management and card drafting
- abstract strategy on a dice-and-cards grid
- procedural/educational tutorial, explaining mechanics step-by-step
Comparison games
none
Mechanics (from transcript analysis)
- Card drafting/selection — each player starts with four cards and keeps three; sets up on a 3x3 grid
- dice allocation and saving — you can save dice for later turns; opponents can steal saved dice
- Dice rolling — roll five dice each turn to determine actions or purchases
- diversification strategy — a balanced mix of victory point cards and bonus cards is recommended to maximize points
- endgame scoring and bonus cards — bonus cards modify scoring and purchases; end cards give victory points
- market board — top row contains victory point cards; bottom row bonus cards; purchases from market require dice
- risk/reward timing — two-die saves allow risky plays but open the door for opponents to intervene
- tile/grid placement — cards must be placed adjacent by edge or corner to form a 3x3 layout
- turn-based action economy — on each turn you may complete a card, purchase, or both; up to three rolls per turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- to start a game one player will roll all five die
- you can save some of those die for a later turn
- the opponent or other player now has the opportunity to take one of those die
- you want to make sure you diversify in this game to really get the most out of it
References (from this video)
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Transcript Navigation
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