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Description
Each player start with five cavemen in one color and places them on the corresponding starting point.
To move the cavemen players roll the dice. If numbers come up, they can move a caveman along the board. But if the dinosaur face comes up, the player must wind up the dizzy dinosaur and let him go. There`s no telling where he'll run, and any caveman knocked aside have to go back to start.
The player which has brought all of their five cavemen to the center of the board safely wins the game.
Year Published
1987
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