From publisher blurb:
Have you ever wanted more from your RPG setting? Want a 5e book jam-packed with exciting subclasses, useful equipment, powerful magic, and interesting adventures? We've got you covered!
This book describes supplemental 5e rules for the campaign setting of Djorde, a gilded age location where the recent discovery of arcane magic has ended the age of technology, formerly ruled by the steam engine, firearms, and electricity. As the first generations of arcanists supplant electric lights with spells of continual flame, the world trembles between those who cling to the old ways and those who embrace the new.
Inside this 185-page book, you'll discover:
- 24 exciting new subclasses for core 5e classes, including an awakened cleric capable of granting spells to their followers; a civilized druid who specializes in impersonating people rather than wildshaping; a fighter who drinks arcane brews to enhance their abilities; a ranger who wields both rifles and primal magic; a warlock with a medusa patron; or a wizard capable of wielding arcane dust
- A reimagined ancestry system with over 40 ancestries, where physical attributes come from ancestry and mental attributes come from national origin
- Dozens of pieces of new equipment inspired by 19th century Earth, including firearms and explosives; electricity, steam, and electrical conveniences; measurement tools; and adventuring gear
- Revolutionized travel system using vehicles as diverse as auto-carriages, steam locomotives, boundboats (powered by infernal pacts), steamships, skyships, and zeppelins; descriptions of dozens of rooms available for many different vehicles
- Completely reimagined resurrection system that aligns with an afterlife where adventures are just as exciting as those in the mortal world, including 24 adventures for the twelve realms of the afterlife
- New divine spells that reflect the inspiration of thought energy
- A list of minor and major favors bestowed by the new gods