"Exterminate!" They muttered about their sacred hatred, the Oncoming Storm. Their creator had a plan, a plan to make the Daleks great again. A plan to turn all their defeats into victories. A plan to remove the one variable that has always interfered with the master plan. The Doctor must be erased from time itself!
Ever wanted to be the Doctor? Travel in time and space, meet companions and have adventures? In Doctor Who: Time of the Daleks you do just that, with every player picking a Doctor and trying to thwart the Daleks' master plan of erasing the Doctor from history. Do you have what it takes to fill a Time Lord's Shoes? Join us on an adventure in space and time with a game that is bigger on the inside...
Doctor Who: Time of the Daleks is a semi-cooperative board game that puts players in the roles of their favorite Doctor, pulled from various timelines to stop the Daleks: Either one player/doctor wins, or the Daleks win and all the players/doctors lose.
—description from the publisher
- Excellent commitment to Doctor Who IP - feels like a love letter to the show
- Easy to teach to new players
- Ideal for casual gamers who are fans of the show
- Many levers to pull with dice manipulation through equipment, sonic screwdriver, companions, and time cards
- Great variety of companions, locations, and enemies
- Adjustable difficulty by removing components
- Not a deep game - light dice game that won't challenge heavyweight gamers
- Semi-cooperative nature feels out of place - better played fully cooperatively
- Feels incomplete given 37 seasons of Doctor Who content to draw from
- Time travel, Daleks vs Doctor
- Doctor Who universe - Gallifrey and various time periods
- Licensed IP driven narrative with Doctor Who lore
- Elder Sign
- Thunderbirds
Mechanics (from transcript analysis)
- Companion Recruitment — Players recruit companions (Susan, Leela, Sarah-Jane) to add dice and skills to their pool
- Competitive/Cooperative Racing — Race to Gallifrey - can be played competitively (one winner) or cooperatively (all vs Daleks)
- dice manipulation — Primary mechanic involving rolling and modifying dice pools using character skills and cards
- Dice Skill Modification — Use character skills to change black dice to other colors to match required symbols
- Location Travel — Players travel to Earth or TARDIS locations to face dilemmas
- Re-rolling — Remove a die and re-roll to attempt matching symbols on dilemmas
Video topics + discussion points
Quotes (from this video)
- The Daleks want to erase the doctor from time and space and are attempting to attack Gallifrey to achieve this
- The best thing about the game is its commitment to the Doctor Who IP
- It really feels like a love letter to the show
- This is first and foremost an IP driven game and while I think people who have not seen the show could enjoy it, familiarity with the show will add a lot to your play experience
- It's easy to teach to new players and would be ideal for casual gamers who are fans of the show
- However, this is not a deep game, it's a light dice game and will likely not challenge gamers who prefer heavyweight games
- Doctor Who it's EXTERMINATE
References (from this video)
- strong thematic integration that faithfully captures Doctor Who flavor
- solid, accessible mechanics that support the theme without sacrificing playability
- immersive components (TARDIS tableau, sonic screwdriver, companions) that reinforce the Doctor Who experience
- well-executed homage to established IP while delivering a playable board game
- not universally perfect as a game; some may seek deeper or tighter mechanics
- subject to fan expectations; may disappoint hardcore IP enthusiasts who want a stricter translation of a show
- time manipulation, iconic Doctor Who elements (TARDIS, sonic screwdriver, companions, Daleks)
- Doctor Who universe; time travel; Daleks vs. Doctor across multiple planets and eras
- semi-cooperative with player-based winner determined by who reaches Gallifrey first; episodic dilemma flavor
- Battlestar Galactica (board game, GF9)
- Shadows over Camelot (Project Raygun/hidden traitor lineage)
- The Thing Infection at Outpost 31 (Project Raygun)
Mechanics (from transcript analysis)
- Dice rolling — roll dice to generate icons and resources to resolve dilemmas and progress along a time track
- resource/icon management — manage equipment, companions, and sonic screwdriver charges to influence dice results
- tableau-based home base (TARDIS) — each player builds a personal tableau representing their TARDIS with a doctor, companions, equipment, and actions
- time track progression — advance along a time track toward Gallifrey while encountering planet-based dilemmas
Video topics + discussion points
Quotes (from this video)
- theme it's damn important in a board game it sells games and it makes games fun
- the matically you know what makes Doctor Who Doctor Who and they made sure they integrated every bit of that into the game
- it felt like Doctor Who not just drawing a card it has a picture on it it was great
- it's just a terrific concept
- gale force nine you're doing it right