In Dog Lover, you fetch cards, collect bones, and gather food for your lovable dogs. You rescue them from the shelter, train them on new tricks, and cherish their unique traits. The player who takes care of their beloved dogs best will score the most victory points and win!
In more detail, you start the game with a random dog card — which come in small, medium, and big sizes — as well as a random "special trick" card. Shuffle the game cards, then lay out the top nine cards in a 3x3 grid. Next to that, lay out three dog trick cards in an adjacent column and three rescued dogs in another column. The player farthest from the start player places the watch dog token next to one of the rows or columns, then the game is ready to play.
On a turn, choose one of your trick cards, rotating it as you desire, then collect cards from the 3x3 grid that match the pattern on the trick card, e.g., common polyomino shapes. You can take at most one card in the row or column under the protection of the watch dog. You can play and tuck cards both before and after you collect cards from the grid. What do you do with what you collect?
Dog cards sit in front of you immediately. Good boy!
Food cards are exchanged for one of the four types of food.
Adoption cards go in your hand, and you can exchange two for a rescued dog, which comes with a special power or endgame bonus.
Favorite Things cards are dog toys that are more valuable when you collect them in sets.
Training cards can be tucked under a dog for bonus points, or you can exchange several of them to gain a new trick, which gives you more card-grabbing options each turn.
Walk cards are worth bonus points when tucked under a dog.
Bone cards give you a bonus for fed dogs if you collect enough of them.
Trait cards give an ongoing power and an endgame bonus, but you must attach it to a dog the turn you claim it; otherwise, you must usually discard multiple cards.
When the "End Game" card appears in the deck, you complete the round so that each player has the same number of turns, then you tally points. Each dog has a food requirement. If you meet that requirement, the dog and all its traits and tucked cards will be worth points. However, if you don't give the dog the right type and amount of food, you score -2 points for that dog and ignore all tucked cards that would otherwise give you points (Don't let your dogs go hungry!). The player who scores the most points is the ultimate dog lover!
- lovely dog-theme integration
- family-friendly
- not yet widely released at the time of broadcast
- pet care and training with humorous twists
- dog-themed family game night
- light-hearted
- Cat Lady
Mechanics (from transcript analysis)
- set collection — collect cards to build a hand with scoring opportunities.
- strip-draft / card drafting — players draft dog-related cards to form patterns and points.
Video topics + discussion points
Quotes (from this video)
- I've fallen in love with Azul
- it's a memory game
- it's beautiful art
- it's basically just all tile placement
- the theme was tacked on
- it's a fun game
- it's a runner, it's the sequel to Cat Lady
- it's a gateway version of Carcassonne
- it's beautiful, colorful and it's sophisticated
References (from this video)
- clear, easy to learn
- family-friendly
- pet-themed set collection
- domestic life with dogs
Mechanics (from transcript analysis)
- set collection — players collect dog-themed cards to maximize points
Video topics + discussion points
Quotes (from this video)
- we had a freaking blast on our board game vacation
- I started a new job this week and I'm pretty freaking excited about it
- Kaia broke her leg but she's a trooper
- two massive board game hauls
- Pathfinder in person was amazing
- we are planning on doing another Q&A
References (from this video)
- Accessible theme with a cute, approachable aesthetic
- Engaging grid-drafting puzzle with multiple routes to victory
- Short playtime suitable for 2-4 players
- Depth via tricks, traits, and adopters that scale with player decisions
- Rule explanations can be dense for absolute newcomers
- Some interactions and text-heavy cards may feel opaque until familiar
- Collecting and caring for dogs through feeding, training, and trait-based scoring.
- Domestic dogs in a modern home setting, assembling a canine collection.
- Light, puzzle-like with thematic dog-owner interactions
- Cat Lady
Mechanics (from transcript analysis)
- Card market and trick acquisition — Tricks, adoption, and trait cards are bought from the grid using costs, then refilled.
- Endgame scoring with attachments — Points come from fed dogs, attached traits, and discarded/unused cards; unfed dogs incur penalties.
- Guard dog mechanic — The guard dog position shifts based on trick play, influencing grid refills and available rows/columns.
- Pattern-based grid drafting — Players select cards by matching patterns on their trick cards to take cards from a 3x3 grid.
- Resource management — Food cubes and other tokens must be managed to feed dogs for scoring.
- set collection — Players aim to collect dog cards and related resources to maximize points.
Video topics + discussion points
Quotes (from this video)
- Dog Lover is designed by David Short and published by AEG Games
- This one's about dogs and you try to feed and train them for victory points
- The game ends when the ending card is placed on the grid and scoring follows
References (from this video)
- Cute game with adorable dogs
- Similar to Cat Lady but with dogs
- Teaching tricks to dogs
- Family-friendly
- Family members enjoy it
- Not yet widely available in retail (arriving later in 2021)
- Dog training and care
- Light and cute
- Cat Lady
Mechanics (from transcript analysis)
- card drafting — Drafting cards from a grid
- Grid-based Selection — Selecting cards from a specific grid area determined by trick cards
- set collection — Collecting matching dog cards and accessories
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- Thematic charm and named dogs create attachment
- Deep enough for a next step after Cat Lover; strong macro depth
- Heavy for some as a gateway; may be crunchy for casual players
- Thematic preference for dog lovers
- Pet care, adoption, training, and social scoring
- Dog themed care and management
- Light yet crunchy euro feel with a charming theme
- Cat Lover
Mechanics (from transcript analysis)
- drafting with polyomino dogs — Draft dogs and associated tricks shaped like polyominoes to score points.
- tricks and scoring — Tricks grant new drafting options and scoring opportunities as you build your kennel.
Video topics + discussion points
Quotes (from this video)
- Nations is the civilization game to beat quite frankly.
- Two great two player games in one countdown; the golden age of two player gaming.
- Isle of Cats Explore and Draw is the second greatest roll and write of all time.
- The Rival Networks is fast, tight, and makes you sweat from start to finish.
References (from this video)
- thematic and approachable for families
- quick play time and easy to teach
- solid family game with charming art
- theme might feel light for non-family players
- some cards can force uncomfortable discards
- family-friendly animal care and loyalty
- Domestic dog care and pet-tracking theme
- light, accessible theme suitable for families
- Sushi Go!
Mechanics (from transcript analysis)
- set collection — collect food and toy cards to feed dogs and gain points
- trait/attachment cards — attach traits to dogs to increase value; some require discarding other cards
- variable scoring through sets — points come from completing dog-trait and toy sets
Video topics + discussion points
Quotes (from this video)
- it's a light game, plays fast
- the wheel in the middle dictates scoring, which is a nice twist
- it's fast, it's quick and you don't know what your luck's going to hold
- this big box edition has all the expansions folded in
- it's a great family game, easy to teach and fun to play
References (from this video)
- Spiritual successor to Cat Lady
- Dogs do tricks and eat treats
- Small box travel game
- Cute
- Underrated - not talked about anymore
- Caring for and training dogs
- Dog ownership
- Set collection card game
- Cat Lady
Mechanics (from transcript analysis)
- open drafting — Draft dog cards
- set collection — Collect matching dogs
- tableau building — Build tableau of dogs
- Variable player powers — Each dog has unique abilities
Video topics + discussion points
Quotes (from this video)
- Once we discovered how to really play Azul we started playing 8 times
- If someone ask me to give a favorite I have to give you a list
- It all depends on if you're learning the game the right way
- Fossilis is truly underrated
- This is Phil Walker-Harding y'all you know one of the 3,000 games he made in like one day
- We want the whole family we want them all
References (from this video)
- More interactive than Cat Lady with deeper narrative flavor
- Trick cards add variety and strategic depth
- Appealing dog-themed storytelling and personality
- Expansion content adds notable new options
- Slightly more fiddly drafting than Cat Lady
- Can feel over-engineered for casual players
- Color-coding for food icons can be confusing and misaligned with cubes
- dog ownership, tricks, and care scoring
- Dog-centric, light-hearted pet-care world with a rescue center and playful activities
- playful, narrative-driven with personality for each dog
- Sushi Go
- Point Salad
- Isle of Cats
Mechanics (from transcript analysis)
- Endgame and extension content — When the deck runs out, the highest scorer wins; Box of Tricks expansion adds new cards and modes.
- Grid drafting with tricks — Dog Lover uses a variant that allows trick cards to enable different shaped selections from the grid beyond the standard row/column.
- Multiple scoring tracks — Standard cards, tricks, and rescue-center scoring create layered endgame scoring.
- Rescue center and adoption — Discarding cards can yield special dogs from the rescue center with unique scoring criteria.
- Trait cards and scoring — Dogs can have attached traits that increase points and can bend or modify certain rules.
Video topics + discussion points
Quotes (from this video)
- the three by three grid of cards is laid out on the table and players take turns to select three cards to add to their hand or tableau
- the main distinction is that players can obtain trick cards which allow them to take a different shaped selection from the grid rather than the default column or row
- these are not games for deep thinkers
- the expansion also offers up additional modes of play such as shared objectives between neighbouring players or solitaire rules
- the dogs are just afforded a little more personality