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Dog Park

Game ID: GID0098788
Collection Status
Description

Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds. Each round is split into four phases:

Recruitment Phase: Players compete in two rounds of offers to add dogs to their kennels. Offers are made with players' reputation (victory points), so must be placed wisely.
Selection Phase: Players decide which dogs to place on their lead to walk this round.
Walking Phase: Players journey through the dog park with their fellow walkers, collecting resources, earning reputation, and interacting with other walkers.
Home Time Phase: Players earn reputation for their walked dogs, and lose reputation for any unwalked dogs in their kennel.

Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game, the player with the most reputation wins.

—description from the publisher

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 0 · neu 1 · neg 1
Mentions per page
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Showing 1–8 of 8
Video 74SacIKG1xc Our Family's Games general_discussion at 51:31 sentiment: positive
video_pk 11470 · mention_pk 33750
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Overall sentiment (raw)
positive
Pros
  • colorful and approachable
  • family-friendly appeal
Cons
  • gateway feel may be limiting for veterans
Thematic elements
  • set collection and resource management with toy trades
  • dog-themed park with park-goers and dogs
  • light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / draft — draft dogs and resources to fulfill needs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not cohesive at all
  • we're going to rate our games on a scale of one to ten
  • OFPG endorsement for the top picks
  • don't sleep on Acropolis
  • you can carry Cat in the Box easily
  • we love you bye now
References (from this video)
No references stored for this video.
Video FSDCc9XlF2U The Broken Meeple game_review at 1:00 sentiment: positive
video_pk 8632 · mention_pk 25413
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Click to watch at 1:00
Overall sentiment (raw)
positive
Pros
  • Beautiful, thematic artwork and production
  • Accessible and light while still offering engine-building potential through dog abilities
  • Fun, dog-themed theme that appeals to dog lovers
  • Solid end-game scoring variety with breed experts and breed-based palettes
  • Good component quality and storage design (two bone-shaped trays)
Cons
  • Rulebook can be unclear; some rules require FAQs or BoardGameGeek reference
  • Dials for blind bidding are too loose and can shift accidentally
  • Insert is not stable when box is stored vertically; requires horizontal storage
  • Breed expert scoring can feel luck-based or underpowered due to deck composition
  • Some combinations of dog abilities can be complex and create gateway-level confusion for non-gamers
Thematic elements
  • Walking dogs, dog breeds, dog competition and companionship
  • Urban park where dogs are walked to gain resources and points
  • Lighthearted, cute, accessible
Comparison games
  • Camel Up
  • Five Tribes
  • Sushi Go
  • Ticket to Ride
  • Wingspan
Mechanics (from transcript analysis)
  • Blind bidding for dogs — Players bid reputation points to acquire dogs; ties are resolved by bidding order and tie-breakers; the high bidder gains ownership of the dog.
  • End-of-round scoring and breed experts — Scores based on dog walks, breed counts, and breed expert awards; potential ties across breeds; majority scoring on breeds.
  • expansion content and variability — Base game with expansion and mini expansions; dog deck provides variety; some dogs may be duplicated or unseen depending on deck composition.
  • Lead board and dog walks — Each player chooses up to three dogs to walk; costs resources; movement along a track with two branches; occupying a space with another walker costs a reputation point.
  • Location cards and park boosts — Each round adds location cards that boost spaces and resources, influencing end-of-round scoring.
  • Resource management and dog abilities — Dogs have costed resources to walk; some dogs grant abilities on walking or while in kennel; resources used to acquire dogs and to enable actions.
  • Timer/end-game wrap — The park closes when all other players have finished; last walker ends the park earlier, affecting end scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theming is immersive and attractive to owners and dog enthusiasts
  • the best thing about this game is the card abilities themselves
  • this is not a Gateway game
  • it's a fluffy game
  • I would rate it a C+
References (from this video)
No references stored for this video.
Video RagbHBtxARI The Broken Meeple discussion at 0:00 sentiment: negative
video_pk 7993 · mention_pk 23542
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Overall sentiment (raw)
negative
Pros
none
Cons
  • Expansion video received less than 500 views
  • Expansion content underperforms on YouTube
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • Vindication is perfectly good as a base game only and I don't think you need the expansions
  • I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
  • I have suspicions that the critics have overhyped this one a bit
References (from this video)
No references stored for this video.
Video nHGDMbnD11c Family Place Games general_discussion at 0:46 sentiment: positive
video_pk 7442 · mention_pk 22023
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Overall sentiment (raw)
positive
Pros
  • High-quality art and informative dog-card design that educates players about breeds and classifications.
  • Strong educational value with real-world dog knowledge appealing to both kids and adults.
  • Solid component quality and a promising Kickstarter trajectory; anticipation for final production.
  • Clear, manageable four-round structure with well-defined phases that support strategic depth without becoming a gateway-heavy experience.
  • Notable emphasis on theme consistency and flavor through dogs and kennel management.
  • Helpful player aids and accessible rules that facilitate learning and streamline play.
Cons
  • Prototype status means final components may change; some players may want more polish in the final production.
  • Not ideal for players seeking light, casual gateway experiences due to strategic depth and multiple objectives.
  • Complexity arises from balancing multiple objectives (secret goals, breed awards, and end-game scoring) which may challenge new players.
  • Managing multiple scoring pathways could elongate setup and decision points for some groups.
Thematic elements
  • Dog care, training, social competition for reputation through walking and breed-based scoring.
  • A contemporary urban dog park where dog walkers recruit and train dogs for a kennel, with real-world canine knowledge woven into gameplay.
  • Educational yet playful; emergent storytelling through dog personalities and player objectives.
Comparison games
none
Mechanics (from transcript analysis)
  • Bidding for dogs — Players bid or compete to recruit desirable dogs to their kennel during the recruitment phase.
  • Breed expert awards and breed scoring — Points are awarded for breed-related achievements, encouraging players to diversify their kennel composition.
  • Card-driven information — Dog cards carry factual breed and class information, shaping decision-making and educational value.
  • End-of-round reputation tracking — Reputation increases or decreases based on dogs walked versus those left unwalked, driving the late-game tension.
  • Round-based action phases — Each of the four rounds is split into four phases: recruitment, selection, walking, and home time, creating a structured cadence for decisions.
  • Secret objectives — Each player has hidden objectives that influence strategy and provide end-game scoring opportunities.
  • token-based progression — Walking tokens contextualize round progress and influence how many dogs can be walked in each phase.
  • Walking and resource gain — Walking dogs in the park yields reputation and other resources that fuel end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art's really good, it's about dogs y'all.
  • It's educational not just for kids but for adults.
  • This game has such good information; the cards have details about the dogs.
  • Four rounds; not long; it's a good challenge.
  • If you love dogs, you're going to want this game on your table.
References (from this video)
No references stored for this video.
Video W58oAcVYm6s Beyond Solitaire interview at 55:19 sentiment: positive
video_pk 2655 · mention_pk 7811
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Overall sentiment (raw)
positive
Pros
  • Beautiful art direction and approachable design
  • Inclusive and approachable for non-gamers and dog lovers
  • Celebrates a broad range of dog breeds (221 breeds referenced)
Cons
  • Limited player count (1-4) may disappoint larger groups
  • Pricing and component costs can affect accessibility
Thematic elements
  • celebration of canine companions, community, and approachable play
  • A dog park setting where players manage dog walkers and their dogs
  • light, accessible storytelling embedded in gameplay
Comparison games
  • Parks
Mechanics (from transcript analysis)
  • hand management / draft-like flow — Players manage and utilize dog-related cards to optimize routes and scoring opportunities.
  • set collection — Players collect dog breeds/cards to score points across four rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are amazing and they deliver such joyful experiences
  • dog park is a game for one to four players in which you take on the role of dog walkers with your friends
  • there's scope for more and that's exciting
  • you can't be what you can't see and the community can't be what it can't see
References (from this video)
No references stored for this video.
Video 0dnXRdVMkMc 3 Minute Board Games game_review at 0:15 sentiment: positive
video_pk 2343 · mention_pk 6870
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Overall sentiment (raw)
positive
Pros
  • Aesthetically pleasant art and approachable theme
  • Accessible core concept for casual players
  • Non-confrontational, suitable for couples and casual gaming groups
  • Solid core drafting and set-collection mechanics
  • All dog cards are appealing
Cons
  • Design is safe and lacks novel mechanics
  • May be too simple for heavy or hardcore gamers
  • Expansion adds complexity; may affect pacing
Thematic elements
  • dog-walking business and social play
  • Urban dog park where players walk dogs to earn points
  • light, accessible, non-confrontational
Comparison games
  • Parks
  • Raising Robots
Mechanics (from transcript analysis)
  • drafting — each round players draft two dogs from a central display
  • resource management and movement along a track — players move dog walkers along a park track, gaining resources and points based on spaces landed
  • set collection — points are earned by collecting sets of cards and resources
  • variable rules per round — a random round card may alter rules for that round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dog park is a remarkably Pleasant looking game with art that is easy on the eye and a core concept and theme that is super accessible
  • at its core it's a drafting and set collection game that doesn't do anything exceptional or new, but it doesn't really need to it's pitched as a non-confrontational game for couples and Casual gaming groups and that's exactly what it is
  • it nails the fundamentals needed to excel in this Niche and wraps them up in a beautiful package, a winning combination
  • that all said the amount of ways to score points in the game and just how dramatically different scores can be says to me there is a solid core game here
  • the best thing about this game is that they're all good dogs, each and every single one of them
  • it's a wonderful looking but very very safe design and it might be a bit simple for some serious Gamers
References (from this video)
No references stored for this video.
Video _QdAB9dM_A4 Might I Suggest a Game top_10_list at 5:17 sentiment: positive
video_pk 1356 · mention_pk 3971
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Click to watch at 5:17
Overall sentiment (raw)
positive
Pros
  • Compared favorably to Wingspan
  • Beautiful dog breeds artwork
  • High quality art
  • Similar mechanics to favorite games
  • Track movement mechanic
Cons
none
Thematic elements
  • dogs
  • animal_breeding
  • park_activities
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back everyone it feels great to be back in the saddle and ready for a brand new year with brand new opportunities to give you the best board game recommendations out there
  • i'm alex and welcome to might i suggested game a channel devoted to helping you find the perfect board game
  • having to go through all the awesome releases that are scheduled for this year and narrow it down somehow was a gargantuan task
  • i tried to generally order this list from lightest to heaviest game
  • I think skateboarding is a totally underutilized theme in board gaming especially for a generation that was raised on tony hawk pro skater
  • these tiny little dragons are adorable
  • as a self-proclaimed wingspan superfan personally i mostly just see the similarities in the plethora of dog breeds
  • i'm stoked to see this one fulfilled and get to play it in person
  • the whole thing seems really thematic which is really my number one reason to try any of these games out
  • i love poetry i even write a little bit of poetry myself
  • if i'm going to play something this heavy i really want to be into the theme
  • i think that's a brilliant idea i think it should have been done way earlier than this
  • i'm alex your board game sommelier signing off
References (from this video)
No references stored for this video.
Video HkK1sbaUv54 The Broken Meeple review at 4:20 sentiment: neutral
video_pk 1145 · mention_pk 3311
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Overall sentiment (raw)
neutral
Pros
  • Light game
  • Quick to review
Cons
none
Thematic elements
none
Comparison games
  • Forever Home
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • it's only a game
  • I hate pretentiousness in games
  • we got to be able to dislike some things you know I'm all about balance you can love something but you got to hate something as well
  • I'm worried that they've gone too far
  • definitely I think the most complicated game that they have put out ever I'm not joking
References (from this video)
No references stored for this video.
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