Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found.
In Doggerland, you play a clan at around 15,000 BCE. Your goal is to expand your clan in order to leave a trace of its existence for centuries to come. Players increase their population, make crafts, paint murals in caves, raise megaliths for the gods, and (most of all) survive the rigors of the seasons. To do this, they explore the surrounding territory and adapt to the resources at their disposal. The territory differs in each game, thanks to modular tiles.
Each round, players program their actions, then carry them out. These actions vary, based on available resources, abundance or scarcity around their villages, and also based on the actions of other players. As time passes, resources run out, and clans must migrate to find what they need for their development and survival.
In each clan, there is a leader who brings bonuses, and a shaman who allows powerful and unique actions thanks to knowledge and magic. After 6-8 seasons, the clan with the most points wins.
- Fascinating historical concept
- Solid weight for heavy Euro players
- Very heavy teach; not ideal for quick sessions
- Hunter-gatherer/stone age survival and growth
- Fabled prehistoric Europe before rising seas
Mechanics (from transcript analysis)
- worker placement / resource gathering — Send hunters to gather food, grow your tribe, and manage a large teach with a heavy gaze on setup
Video topics + discussion points
Quotes (from this video)
- This is the final version right here with the final art and the final components
- Jessica honestly spent a ludicrous amount of time making this game a reality
- I designed it and she actually made this a game that you can hold in your hands
- I am so proud of this game
- It's surreal to see it here at the end
- I'm Overjoyed to see people playing it as well
- Spring cleaning oriented but there are obvious reasons
- I will cherish forever