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Description
Players build teams of Mercenaries (Mercs) and send them on missions.
The player with the most money at the end of the game wins. Players can keep their money hidden from each other.
Roll high on 1D6 to determine turn order.
Each player starts with $100,000.
Shuffle the deck.
Each player is dealt 7 cards.
The game ends when a player goes to draw a card from the deck, and there are no cards left.
Year Published
2002
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