Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles, and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields, but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence, win battles, or betray the house to which they've sworn allegiance!
Dogs of War is not a game of pure military power, but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development, there are many ways to achieve this, like defeating other captains in battle, getting rewards from the Houses you help, amassing gold and troops, and most importantly, gaining influence with the most successful Houses.
- Reprint of classic game with updated look
- High interaction between players
- Multiple paths to victory
- Beautiful new components
- Published by trusted Shut Up and Sit Down
- Mercenary hiring and warfare
- Medieval houses and mercenary battles
- Political military strategy
Mechanics (from transcript analysis)
- economic management — Earn money to buy new troops
- Faction Support — Bet on which house will win battles for rewards
- Mercenary Control — Send captains to fight battles for different houses
- player interaction — Actively interfere with other players' troops and progress
- Victory Points — Earn points based on battle outcomes
Video topics + discussion points
Quotes (from this video)
- It's a boss fighting game with QR codes. In this game, you're going to get pick one of four heroes and then mix it with one of the four classes
- Every other page in the rule book has this info about how the mechanisms in the game relate to real life
- It's a dice placement game by Stefan Feld. What else do you need to know?
- It's basically trick taking game with a lot of things around it
- If you lose an auction, you also get some rewards
- Let us know which ones are you most excited to try down in the comments
References (from this video)
- unique and intuitive visual design
- offers challenge and strategy
- Euro game feel despite area majority theme
- has been reprinted due to high demand
- area majority mechanic may not appeal to all players
- was extremely hard to find (out of print)
- war
- military conflict
- area control
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Good morning everybody. Friends, look, we've got a special guest.
- Moon Colony Blood Bath has been my obsession lately
- I always need to learn a game in person. I just the way my brain works.
- this game was really really hard to get
- worker placement is probably my favorite mechanism in games
- I need a break from all the Stefan Feld games
- it's got that Euro feel to it. It is a Euro game
References (from this video)
- Cool
- Also hats
- Conflict
- Medieval battles
Mechanics (from transcript analysis)
- Worker placement and tug of war — Worker placement meets tug of war as you influence multiple battles
Video topics + discussion points
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually
References (from this video)
- Being reprinted in smaller version
- Military conflict
- Warfare
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
- Foundations of Rome despite how big this game is. It gets checked out all the time.
- Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
- I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
- Frostpunk, the board game if you're ready to have a depressing day.
- I think Mosaic is a fantastic civilization game. So fast and easy to play.
- People love Smashup. I have almost everything for Smashup, but it just barely gets played.
- Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
- Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
- rich backstabbing mechanic
- high tension and diplomacy
- thematic flavor with minis
- complexity can be off-putting
- long playtime and potential fragmentation
- backstabbing, influence, political maneuvering
- medieval/fantasy warfare with noble houses and shifting loyalties
- diplomatic and combative
- Ethnos
Mechanics (from transcript analysis)
- area control / influence — place troops/minis to influence battles and control regions
- negotiation and shifting alliances — alliances form and break across turns, affecting rewards and outcomes
- variable combat rewards — being on the winning side yields a pick of rewards
Video topics + discussion points
Quotes (from this video)
- it's number 40 is a game by Paulo Mori
- in Dogs of War you'll be taking control of an army
- the backstabbing nature of this one and the shifting alliances means that it is a rip roaring time
- I'm 35 on this list is a game called Russian railroads
References (from this video)
- Strong art direction and thematic cohesion
- Distinctive concept with strategic depth for fans of political/influence games
- Not easy to obtain; price and availability can be limiting
- Niche audience may limit broader appeal
- Power, influence, and public sway in warfare
- Influencers betting on battles to sway outcomes
- Thematic card-driven strategy with hidden influence
- Whispers
Mechanics (from transcript analysis)
- Card-driven bidding — Cards are played to influence battles and outcomes
- Event-driven battles — Battles resolve based on card effects and zone dynamics
- Hidden influence track — Victory points are tracked privately via an influence track
- Minion placement — Players place their minions across a randomized battle zones layout
Video topics + discussion points
Quotes (from this video)
- Every dollar that people put into Quackaloop allows us to get one step closer to doing this for sort of a living.
- This video is going to be way less edited. If I can try, almost no cuts at all.
- What we're really asking you, the Patreon community, at this point is which one should move to the top of our list.
- 504 potential games inside of this box.
- It's a toolkit with a binder, literally.
References (from this video)
- fun thematic fit for a dog-hosted show
- strong social interaction and negotiation
- thematic humor lands well
- rules could be a bit dense for casual play
- thematic clarity depends on players buying into the dog perspective
- Territorial dog diplomacy and mock warfare in a humorous sandbox
- A playful canine-themed conflict where dogs plot and negotiate with other animals and humans.
- Lighthearted, dog-facing conflicts with comedic characterization
- Castle Panic
Mechanics (from transcript analysis)
- Area Control — Players vie for control of key spaces through actions and card plays.
- combat resolution — Simple combat interactions determine outcomes of contests and territorial claims.
- negotiation — Players form temporary alliances and trade benefits to advance their goals.
Video topics + discussion points
Quotes (from this video)
- I am in fact a dog see here are my feet uh and that's my face with my tall ears and this is me eating a dog treat
- my number one game of all time is a little game called exploding kittens
- this bone can get bit watch me bite
- I would rather just eat the food
- there cannot be too many bones
References (from this video)
- strong production value
- cult following
- overproduced for some opinions
- war theme with humorous, overproduced presentation
- satirical/nostalgic
- Boss Monster
Mechanics (from transcript analysis)
- torso/bust miniatures — oversized, humorous busts; not standard miniatures
Video topics + discussion points
Quotes (from this video)
- You've got a legally distinct predator in there.
- Wishland the card game as opposed to the original Wishland.
- Endearment is exciting... the achievement thing doesn't do anything for me.