High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.
Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.
This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more.
- smooth, simple, and accessible
- interesting bid/place tension with track position
- not my top racing game, but solid
- racing with betting on others
Mechanics (from transcript analysis)
- Betting — bet on other cars’ outcomes to influence rewards
- racing — race go-karts on a track with strategic betting
Video topics + discussion points
Quotes (from this video)
- "This is a deck deconstruction game where you want to be the first player to abandon all of your artichokes"
- "hidden movement games are a strange one for me"
- "it's a very light game it's very quick bit of silly fun"
- "the more weird a theme is the heavier the game is"
- "Revive is such a great card driven Euro"
- "best game from 2022 No Doubt"
References (from this video)
- Simple rules that are easy to teach
- Accessible gateway into hand management and racing themes
- Can be luck-heavy on track outcomes
- Theme may not appeal to all players
- Racing with bid-based card play and car movement
- F1-themed racing circuit for up to six players
- Casual, fast-paced, and accessible
Mechanics (from transcript analysis)
- card-driven racing — Play and bid cards to move cars around the track
- hand management — Strategize card usage across races and tracks
Video topics + discussion points
Quotes (from this video)
- arcs is a narrative driven trick taking campaign game from Cole Worley and Leader Games
- each character feels different and gets to make different decisions
- it's such a quick polyamino game that feels like it gets over before it even begins
- the best part about Green Team Wins is the discussion and the banter that happens in between questions
- Mosaic is an engine building civilization game for one to six players
- by the end of the game all of our Empires are really churning along
References (from this video)
- high energy, strong player interaction
- drag racing and strategic lane choice
- racing with betting and action selection
- energetic, competitive
- Camel Up
- Jamaica
Mechanics (from transcript analysis)
- racing — players draft teams and race along a track with betting elements
Video topics + discussion points
Quotes (from this video)
- tile placement is definitely one of my favorite game mechanics
- i love push your luck games
- racing games are the closest board game you can get to a party game that's not a party game
- take that
- mean games are fun and in all transparency there are times where we are very angry at each other but usually afterwards we'll have a laugh about it
References (from this video)
- Great gateway racing game
- Easy to learn
- Social and interactive with players around the table
- Traffic management can be fiddly for newcomers
Mechanics (from transcript analysis)
- lateral racing — Racing cars on a track with card-based actions
- set collection / push your luck — Choose bets and hope for favorable outcomes
Video topics + discussion points
Quotes (from this video)
- Point salad is a great gateway.
- This is a wonderful hobby.
- We had a lot of first time visitors to the game night.
References (from this video)
- accessible racing game with strategic depth
- great for players who enjoy racing themes without super heavy rule sets
- table space and component heft can be a factor for casual venues
- noise of simultaneous actions may overwhelm very quiet play groups
- racing, betting, and tactical positioning
- stylized car racing setup with competing teams
- tabletop racing theater
- Heat
- Thunder Alley
Mechanics (from transcript analysis)
- Auction — bidding for vehicle positions and leveraging card play to advance
- racing — actual movement on track based on selected cards and track positioning
Video topics + discussion points
Quotes (from this video)
- I'm already getting my wish of Terraforming Mars going into it.
- Stranger Things Upside Down is coming straight to retail in 2023.
- The global board game market size is growing and mainstream, and we're part of that wave.
- Happy Salmon is being given away as part of the festivities, which is a fun party game to kick off the holidays.
References (from this video)
- So much fun
- Great for group play
- Excellent on BGA
- Strategic wagering
- Not played in person as much anymore
- Racing and wagering
- Auto racing - betting on vehicles
- Thematic racing betting game
Mechanics (from transcript analysis)
- Auction — Bidding mechanism for vehicle selection
- Betting — Betting on multiple cars including your own
- racing — Actual racing mechanic where you control cards to move cars
Video topics + discussion points
Quotes (from this video)
- Azul is just a classic classic game
- I will always want to play this game it's a staple
- Racing is my favorite game mechanic
- I love watching everything kind of like waterfall off of each other
- Castles of Burgundy is incredible I love Castle's birdie
- I love this game so basically like the world is dying
- The best part about Black Angel the little robot guys
- Bet on yourself always always I don't even care if I lose the game believe in yourself
- Dice Throne is an incredible 1v1 battle Yahtzee game
- Wingspan I am almost always in a game of Wingspan on BGA
- This game is beautifully designed it just feels good when you play it
- I can't win and I am getting freaking sick of it
- It's always a great time when it hits the table
- Paint the Roses is a Cooperative deduction game
- I've fallen back in love with it
- Some of the best gaming experiences I've had is playing that game
- I really really love Flamme Rouge it is an excellent game
- I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
- easy to learn
- tight racing decisions
- racing strategy through card play
- real-world car racing
- competitive, card-driven movement
- Formula D
- Flamme Rouge
Mechanics (from transcript analysis)
- hand management — play cards to boost moves and manage risk
- racing — race for position with card-based decisions
Video topics + discussion points
Quotes (from this video)
- this is the sort of game that should be in just about every starting collection and that's sushi go
- a well-designed simple game is a thing of beauty and I think we should appreciate
- designing a good gateway game anyone can pick up and play is an art form in some ways
References (from this video)
- Fun racing feel
- Broad appeal across ages
- Expandable with variants
- Can skew toward luck with card draws
- Auto racing, competition
- Racetrack with customizable cars
Mechanics (from transcript analysis)
- Racing / betting — Fans bet on cars and navigate the race using card-driven movement
Video topics + discussion points
Quotes (from this video)
- it's easy to teach again and it's easy to play
- Ticket to Ride mr. Allens masterpiece
- if you don't have Ticket to Ride you've gotta get it
- we've introduced it a different kind and people take to it like fish to water
- it's a worker placement classic yes it's a great game
- staying safe stay at home
References (from this video)
- great real-time sense of speed and tension
- varied speed strategies depending on track
- thematic icons can be confusing at first
- planning requires some foresight
- speed and risk management
- formula one racing on themed tracks
- competitive but approachable
- Formula D
- Het hoofd
Mechanics (from transcript analysis)
- inter-player betting — betting mechanics influence endgame scoring
- racing/hand management — manage your car pool and use power-ups to gain position
Video topics + discussion points
Quotes (from this video)
- Clank in Space is a retheme of the original Clank, but with a space twist that freshens the experience.
- Horrified is the prettiest game you’ve probably ever seen.
- Mind Management is a clever, moody diversion that rewards careful deduction.
References (from this video)
- Accessible and fun for both families and gamers
- Tactical depth with multiple decision points
- High-quality components and modern presentation by Restoration Games
- Balanced between nostalgia and modern playability
- Approx. 30-minute playtime with repeatability
- May feel light to players seeking heavy Euro strategy
- Racing/betting theme may not appeal to all abstract-game fans
- Racing and wagering with strategic positioning and driver abilities.
- Track-based car racing with betting on outcomes; players manage cars and power cards across a multi-lane track.
- Abstracted racing with light negotiation and take-that elements; nostalgia-driven modernization.
- Camel Up
- Camel Cup
Mechanics (from transcript analysis)
- Betting phases — Three betting points influence end-game money via bets on which car will win.
- bidding — Players bid money to purchase a car and its attached power card, influencing end-game scoring and balance.
- Blocking / take-that movement — Strategic placement and movement can block opponents or force them into suboptimal routes.
- Card-driven movement — On each turn a player plays a single card, moving all cars in a top-to-bottom order along the track.
- End-game scoring — Winnings from bets minus the initial bids determine the winner.
- Power cards — Power cards attached to cars grant driver abilities usable during the race to affect outcomes.
Video topics + discussion points
Quotes (from this video)
- I love what Restoration Games is doing here—they're taking older games that were really good but they might be showing some age now they're bringing them back they're making them look awesome and they're updating the rules to make them play a lot better for today's gamer.
- it's dead simple to play and you're Off to the Races.
- This game is terrific for both families and Gamers.
- A good game is a good game and this one is a winner.
References (from this video)
- Fun, quick racing experience
- Family-friendly with accessible rules
- Some player interaction limited by card luck
- Racing and betting mechanics in a compact form.
- Racing circuit with bets and car cards.
- Abstract racing with light thematic flavor.
- Formula D
Mechanics (from transcript analysis)
- betting / risk management — Players bet on their own and others' runs to maximize points.
- card management — Cards used to drive movement and actions.
Video topics + discussion points
Quotes (from this video)
- these are essential to any collection
- gateway into the hobby
- we're a competitive family
- it's essential for our family collection
- the ultimate deck builder
- it's a party game you gotta have
- it's racing you know
- pickup and delivery, this is essential
References (from this video)
- beloved theme for racing fans
- accessible and thematic racing experience
- table space and component wear if crowded
Mechanics (from transcript analysis)
- betting/auction — players bet on car performance and manage pit interactions
Video topics + discussion points
Quotes (from this video)
- this is being put to the top of the list it is anyways
- if somebody asked what my favorite game of the con was it was going to be this
- this is my new favorite game
- this is the best moment of my life basically
- they probably gave it to the right people because i'm gonna pump the heck out of this game
- we got to demo a new game that's coming out in January from Plaid Hat Games called Familiar Tales
References (from this video)
- fun family racing game
- easy to learn
- racing with betting to influence outcomes
- car racing and betting
- compact, family-friendly
Mechanics (from transcript analysis)
- Betting — players bet on cars and race outcomes
- racing — engineered race progression with route choices
Video topics + discussion points
Quotes (from this video)
- these are the revelations i'm putting out what revelations you put now you know fossilists was one of my k-teams
- Creature Comforts man it is such a cute game such a fun game
- two to four players it's a gateway from london and new york
- it's semicolon yeah because that's how you're going to come now you're going to say semicolon
References (from this video)
- Low downtime due to simple turns
- High player interaction with passing and position drama
- Strong six-player experience
- Subject to luck of the draw and card timing
- Skull King
- Blob Party
Mechanics (from transcript analysis)
- Racing with card play — Players play cards to move their cars along a track; minimal downtime and high interaction through pushing/pulling via card effects.
Video topics + discussion points
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
- Tight, elegant bidding with multiple strategic paths
- Supports a wide player count and tight interaction
- Not deeply thematic for some players
- Requires careful resource/monetary management
- Competitive race with vehicle collection
- Racing with card-driven bids and contracts
- Accessible and competitive
- Sperium
- Ra
Mechanics (from transcript analysis)
- Card-based betting/auction — Players bid for cars; earlier bids give first pick, higher stakes push prices up
- Set-collection and route-building — Draft cars and build winning routes to maximize points
Video topics + discussion points
Quotes (from this video)
- this is one of many games i'm talking about here that i did purchase at the uk games expo
- i think i can give it a 7 out of 10
- it's a very neat game
- it's multiplayer solitaire with a race aspect
- one of the all-time classics
- this is a very well-rounded game
References (from this video)
- clever betting + racing tension
- replayable with multiple track layouts
- length can vary; some sessions feel long
- not as accessible to casual gamers
- auto racing and betting strategy
- racing car championship with bets
- Five Tribes
- King of Tokyo
Mechanics (from transcript analysis)
- auction/bidding and betting — players bid for car positions and bets influence scoring; spatial racing decisions matter.
- racing / route selection — routing choices affect speed, turns, and risk/reward.
Video topics + discussion points
Quotes (from this video)
- we love it we love it
- it's going to blow your mind
- the artwork is incredible
- we're going to answer your questions
- Calico is a good game
- the game is bizarre
References (from this video)
- Love both playing styles
- Great on BGA
- Special powers add variety
- Can block opponents
- Ordered with expansion
- Only played once in person
- Would benefit from more table experience
- Racing and betting on race outcomes
- Car racing
- Competitive racing simulation
- Cubitos
- Camel Up
- Jamaica
- Quest for El Dorado
Mechanics (from transcript analysis)
- auction/bidding — Auctioning car colors at start
- Betting — Bidding on who will win, multiple paths to victory
- hand management — Playing cards to move cars
Video topics + discussion points
Quotes (from this video)
- It's not worth winning if you can't win big
- This is probably the funnest game I can't see anything supplanting camel up for me
- We're so intelligent we're beyond Quest for El Dorado
- Camel up has a pyramid that poops dice
- I love rolling dice
- There's not a ton of racing games which is crazy
References (from this video)
- great for families with teens
- fast, thematic
- board layout can be busy for new players
- racing and risk management
- car racing circuit
Mechanics (from transcript analysis)
- betting and push-your-luck — players wager positions and manage risk to win money
- racing/track drafting — players draft cars and race around a track
Video topics + discussion points
Quotes (from this video)
- it's not a sprint it's a marathon
- representation matters so i want to see that
- wear a mask, social distance
References (from this video)
- Great racing vibes
- Accessible and quick compared to other racers
- Expansions not fully explored yet
- Car racing and betting
- Formula racing
- Accessible, competitive
Mechanics (from transcript analysis)
- Auction / betting — Bid on cars and moves during races to optimize finish position.
- Racing / movement — Move cars along a track with dynamic betting decisions.
Video topics + discussion points
Quotes (from this video)
- my number 50 favorite game of all time is parks
- the production of this game is incredible
- it's a very fun take on you know worker placement
- I love this game it is beautiful and it is fun
- the artwork is beautiful
- Nightfall would boost that up higher
- this is kind of like an expanded version of fantasy realms with the theme of red rising
- the episode repeatedly emphasizes that these are personal favorites, not objective best games
- I would love to table this and maybe look into some of the expansions
References (from this video)
- fast-paced and social
- gateway-friendly
- great for larger game nights
- luck elements via card draws and dice feel can dominate
- some players seek deeper strategy may find it lightweight
- Racing and betting
- Racetrack racing with cars
- Competitive, light-hearted
- Fantasy Realms
Mechanics (from transcript analysis)
- Betting — Players bet on outcomes and race elements
- bidding — Players bid with chips to influence car moves on tracks
- hand_management — Players manage their cards to trigger actions and moves
- variable_power_per_turn — Different cars have powers that affect how turns play out
Video topics + discussion points
Quotes (from this video)
- Make this world a better place, one board gamer at a time.
- it's a big hit for our group
- it's all about money
- this is deluxe and exciting
References (from this video)
- Engaging bidding tension
- Fast-paced play
- Accessible theme
- Luck-influenced outcomes
- Theme may feel abstract to some
- High-speed racing and team bidding
- Racing circuits with Formula-style cars
- Competitive, light-hearted
- Formula D
- Racing style games
Mechanics (from transcript analysis)
- bidding/auction — Players bid on car colors/teams to gain advantages.
- racing / card-driven movement — Advance on a race track using color-matched cards.
Video topics + discussion points
Quotes (from this video)
- we are here to do another installment of who plays it best
- these videos are stupid
- jamie should learn how to concede
- there's always got to be a villain
- i'm very fast
- you don't get to cherry-pick your stats
- it's going to be great
References (from this video)
- engaging race dynamic
- great with six players and AI
- competition from newer racing titles
- requires more players for full experience
Mechanics (from transcript analysis)
- racing / hand management — wheel-to-wheel racing with deck-building-esque manipulation
Video topics + discussion points
Quotes (from this video)
- our top 50 is like a living breathing thing that changes every day by the day by the minute
- these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
- ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
- we rank in the moment based on our gut feeling and that's just how the chips fall sometimes