Skip to main content

Dragon (Issue 169 - May 1991)

Game ID: GID0101540
Collection Status
Description

Table of Contents:

SPECIAL ATTRACTIONS

Preparation is everything - A collection of helpful hints for AD&D® game heroes.

New Weapons For Old - Get a claymore for your dwarf and a flamberge for your fighter!
Creative Casting - Tenser's floating disk as a flying missile platform? You bet!
Learn Something New Every Day - Whether you?d like to learn alchemy or street fighting, here's the article you need.
The Strategy of Tactics - Should you bash the ogre or back off a bit? New melee tactics for the AD&D® game.

OTHER FEATURES

The Voyage of the Princess Ark - Nothing went right in Jahore - until the Princess and crew appeared.
The Role of Books - The last of the unicorns returns in a new edition.
The MARVEL® Phile - Who's the cycle-riding, flaming-skulled hero we all know and love?
The Role of Computers - Elvira needs your help! You see, there's this old haunted mansion...
Swordfish and Saucery - fiction - Even the cleverest of spells sometimes has a little catch.
Role-playing Reviews - How do you "spell" magic? A look at some all-new magic supplements for gaming.
In Harm's Way - At Home! - If your super heroes like a little excitement, build them a danger room.
Bazaar of the Bizarre - A return to the Realms for a look at a dozen deadly daggers.
Through the Looking Glass - History on instant replay: the sinking of the Bismarck.

DEPARTMENTS

Letters
Convention Calendar
Dragonmirth
Editorial
Forum
Gamers Guide
TSR Previews
Sage Advice
Twilight Empire

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek