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Dragon Eclipse

Game ID: GID0102225
Collection Status
Description

Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse, the exciting new board game for 1-2 players! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you.

Explore a vivid and immersive world filled with majestic and unique creatures you can battle, tame, catch, and train. Each creature has a unique deck of cards you can use in combat and special abilities, offering endless tactical possibilities to master.

—description from the publisher

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 9 · mix 2 · neu 2 · neg 0
Mentions per page
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Showing 1–13 of 13
Video TzTHtphUxqo Unknown Channel game_review at 0:13 sentiment: mixed
video_pk 13469 · mention_pk 39435
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Overall sentiment (raw)
mixed
Pros
  • Vast, deep story with many surprises
  • Stunning production look and art; varied minis and top-tier components
  • Large content volume; 100+ hours of gameplay advertised
  • Strong writing and engaging world-building
  • Non-linear exploration with meaningful progression
Cons
  • Derivative feel: resembles other choose-your-own/adventure plus arena-battle games
  • Heavy upfront setup (30-40 minutes) and long first journey (120-150 minutes)
  • Card inserts/ trays are awkward; storage and handling can be cumbersome
  • Minis not clearly labeled; locating components can be tedious
  • Overall box/content size and setup can be overwhelming for families
Thematic elements
  • Exploration, monster encounters, and mythic questing within a branching adventure narrative
  • Fantasy realm with Mist Lings, travel across various locations, and arena-based combat
  • Choose-Your-Own Adventure style progression guiding exploration and combat through an adventure journal, with arena-based combat later in encounters
Comparison games
  • Earthborn Rangers
  • Dark Souls board games
Mechanics (from transcript analysis)
  • Adventure journal progression — Decisions in the journal influence later rewards, penalties, and progression through scenarios
  • Arena-based combat — Combat occurs in predefined arenas using enemy attack cards and player actions with resource management
  • Card-driven actions — Players use action cards in a turn-based sequence, placing them from right to left with discard mechanisms
  • Choose-your-own-adventure navigation — Adventure book/journal guiding the story with branching locations and decisions
  • Equipment and loot — Acquiring gear and items across adventures and combat to improve capabilities
  • Power crystals resource — Crystals spent to activate special abilities on element cards
  • Test cards and risk checks — Tests using symbol pools; failing certain symbols can cause penalties or consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The story is vast, and the writing is pretty good.
  • The game looks absolutely amazing; it's stunning.
  • There’s a massive amount of content in the core box—over 100 hours of gameplay.
  • The setup is a nightmare; a massive ball ache.
  • The card inserts are mental.
  • Dragon Eclipse worth your time and bother today and in the future? probably not.
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple discussion at 0:00 sentiment: neutral
video_pk 11754 · mention_pk 34478
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video zQpgyf2GFpE The Witcher Legacy Chaos Stream general_discussion at 35:48 sentiment: mixed
video_pk 11520 · mention_pk 33888
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Overall sentiment (raw)
mixed
Pros
  • Charming theme
  • Accessible entry point for families or casual players
Cons
  • Not as deep or long-lasting as heavier campaigns
  • Original Dragon Eclipse outperformed in some metrics
Thematic elements
  • Charming, dragon-centric exploration with collecting and campaign-style play.
  • Fantasy world with dragons and light fantasy adventure vibes.
  • Accessible, lighter campaign experience.
Comparison games
  • Witcher Legacy
  • Witcher Old World
  • Lands of Evershade
Mechanics (from transcript analysis)
  • Family-friendly / lighter campaign — Less heavy than core legacy campaigns, with approachable mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher Legacy Endgame backer. For three euro, you can get this pin, which by the way, three euro in the pin market is not a bad price.
  • The Witcher Legacy The Witcher Legacy from Go On Board is the biggest board game campaign in 2025.
  • Fully resettable does change things a bit.
  • The average backer is contributing $68. There is $68 per backer on endgame funding as of right now.
  • Dragon Eclipse is a very expensive light game. It is very charming. I like playing through it.
  • Judging by story alone, Ice Vanguard has possibly the best story I have seen.
  • The campaign is currently at 21 million euro; it would have to reach around 11 million more to set the record for the highest funded board game ever.
  • Endgame can reset, not simply add ten minutes; the clock resets as backers contribute.
  • Backers first program vs retail is a logistic and economic tension; you want backers to feel valued but it adds cost and complexity.
References (from this video)
No references stored for this video.
Video vOicc5EVL20 Meet Beyond the Table top_10_list at 0:01 sentiment: positive
video_pk 10249 · mention_pk 30267
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Overall sentiment (raw)
positive
Pros
  • Streamlined combat
  • Good for quick sessions
Cons
  • Limited solo applicability
  • Less depth at times for solo play
Thematic elements
  • Two-player duels with quick play
  • Two-sided dragon-centric conflict
  • Fast-paced confrontations with simple narrative frame
Comparison games
none
Mechanics (from transcript analysis)
  • Rule-light — Simple core rules with approachable play.
  • two-player focus — Designed primarily for two players with accessible rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What does Colin know or Time to educate Colin? Whichever way you want to think about it.
  • I'm going to learn so much today.
  • I'm 0 for three right now.
  • The over under is five.
  • I ain't got time to bleed.
  • I'm at 10.5 points, going into December.
  • This is Fight Club.
  • Galaxy Quest the best Star Trek movie.
References (from this video)
No references stored for this video.
Video q9Vq8d9nwCU Stonemire Games game_review at 0:00 sentiment: positive
video_pk 10066 · mention_pk 29620
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Overall sentiment (raw)
positive
Pros
  • Innovative card-timing mechanic that rewards timing
  • Dynamic resource system with gems
  • Encourages focus during play
  • Multiple combat outcomes including taming
  • Storybook narrative decisions with branching paths
  • Thoughtful product design (spiral binding)
Cons
  • No explicit drawbacks mentioned in the video
Thematic elements
  • taming creatures, combat, push-your-luck
  • Fantasy arena combat with storybook narrative decisions
  • branching narrative with player choice
Comparison games
  • Arc Nova
Mechanics (from transcript analysis)
  • Card timing / delayed action power — The longer you wait to play a card, the more powerful it becomes, creating tension and focus.
  • Character abilities tied to gems — Each character has abilities, often requiring gems to boost actions.
  • Crystal/gem economy — Crystals/gems are gained when playing cards and can be spent to enhance cards or character abilities.
  • Multiple combat outcomes — In arena combat you can fail forward, repeat the encounter, defeat the entity, or tame (befriend) it.
  • Product design integration — Spiral-bound book design split spirals to create a seamless central image; a subtle but clever design choice.
  • Storybook narrative decisions with branching paths — Phases include narrative decisions with potential branching outcomes.
  • Taming / befriending critters — Beyond destroying, players can work to tame critters (wildlings/mistlings) that follow the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The longer you wait to play a card, the more powerful it is.
  • Gems are really, really helpful for doing more on your turn than just playing the single card.
  • I really like that element of the game—the option to tame critters rather than just fight.
References (from this video)
No references stored for this video.
Video _sxTChlXA9g Cinema game_review at 0:00 sentiment: positive
video_pk 10035 · mention_pk 29553
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Overall sentiment (raw)
positive
Pros
  • Snappy, straightforward combat
  • Lightweight campaign with meaningful decisions
  • No app required, clean design
  • Engaging deck-building at setup
  • Cooperative two-player with tactical depth
  • Charming writing and approachable story
Cons
  • Some rulebook ambiguities in two-player variant
  • Campaign rules occasionally underexplained; Awaken Realms tendency for obtuse rulebooks
  • Some scenarios can be lengthy (hour to 3 hours)
Thematic elements
  • cooperative exploration with branching narrative
  • Story-based campaign across multiple scenarios in a fantasy/adventure setting
  • Choose Your Own Adventure-style with consequences
Comparison games
  • Fate Forge
  • Kire
  • Gloomhaven
  • Frosthaven
  • The Tainted Grail
  • Ether Fields
  • Aonia
Mechanics (from transcript analysis)
  • Campaign progression — Play through multiple scenarios; story continues across scenarios; optional to stop early.
  • Card-driven combat — On a turn, players play a card that resolves an action; cards slide into slots increasing power; enemies have attack plans per card row.
  • Choose Your Own Adventure / branching narrative — Story path chosen by players; outcomes depend on choices; some outcomes are fixed, others lead to alternate branches.
  • deck-building — Each scenario starts with choosing one missling; players build two decks from basic and scenario-specific cards to enable varied strategies.
  • No-app design — The game does not require an app; all rules and story progression are handled physically.
  • Power tokens — Gained by card placement; used for special moves or healing or repositioning.
  • Taunt mechanic — In two-player mode, the taunt token directs attention to the other player; more taunt cards increase targeting.
  • two-player variant — Two player uses two separate decks; combat is balanced and has adjustments; more HP for enemies; your partner's actions influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dragon Eclipse I think like I'm a sucker for these games in general
  • it's cozy with enough uncertainties
  • the combat is snappy and very straightforward
  • no app involved in that part of the game; it's clean
  • I give it an 8.5
References (from this video)
No references stored for this video.
Video vhwqrvI_Wi4 Board Gaming Ramblings top_10_list at 4:03 sentiment: positive
video_pk 8347 · mention_pk 24575
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Overall sentiment (raw)
positive
Pros
  • gimmicky yet engaging mechanisms
  • accessible entry with varied strategy
  • awaken Realms reputation for polished games
Cons
none
Thematic elements
  • Monsters, booster-pack style acquisition, battles
  • Fantasy world with dragons and monsters
  • adventure-driven with light storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • booster pack opening — open packs to gain monsters and resources
  • combat encounters — fights using summoned monsters
  • monster collection and summoning — build a roster of monsters to fight and use in battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power of Love basically is very strong in this game
  • it's a pure Euro with some like is really good
  • the artwork we have seen on the front of the Box looks amazing
  • this might be the coolest thing I have played in like a choose to own ADV Adventure
References (from this video)
No references stored for this video.
Video rBy0r448kKQ Meet Me at the Table unboxing at 0:09 sentiment: positive
video_pk 8249 · mention_pk 24169
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Overall sentiment (raw)
extremely positive
Pros
  • Incredible miniature quality
  • Multiple game modes (cooperative, solo, PvP)
  • Extensive content
  • Beautiful artwork
  • Detailed components
Cons
none
Thematic elements
  • Dragon taming and adventure
  • Fantasy world with dragons
  • Cooperative/Solo campaign with Choose Your Own Adventure elements
Comparison games
  • Pokemon
  • Unsettled
Mechanics (from transcript analysis)
  • Campaign progression — Story-driven gameplay with multiple campaigns and expansions
  • Creature Taming — Players can capture and use different creature cards
  • Deck building — Players construct decks and can use different card types
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game can last you a lifetime
  • I am a kid when it comes to Miniatures
References (from this video)
No references stored for this video.
Video KvTUoAaN4fo Our Family Plays Games general_discussion at 0:28 sentiment: positive
video_pk 8263 · mention_pk 24206
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Overall sentiment (raw)
positive
Pros
  • Top-notch production quality (minis, standees, and components) consistently referenced as standout
  • Deep campaign with lore delivered through Adventure Journals, enriching theme and world-building
  • Action-selection and deck-building offer a dynamic, Arc Nova–like pacing without being identical
  • Accessible solo and cooperative play, with multiple modes (roguelite and 1v1) teased for variety
  • Beautiful binder for collecting creatures, pairing with lore to enhance the collectible feel
Cons
  • Special edition can be pricier, which may be a barrier for some buyers
  • Campaign depth may be intimidating for casual players who prefer lighter experiences
  • Not strictly an open-world or Pokémon-like game; it blends multiple genres, which may not appeal to purists
Thematic elements
  • Taming, battling, and collecting creatures; campaign-driven exploration
  • Fantasy world with beasts and dragons during an eclipse
  • Lore-rich, scenario-driven with adventure journals guiding progression
Comparison games
  • Pokemon
  • Arc Nova
  • Tainted Grail: The Fall of Avalon
  • ISS Vanguard
  • Nemesis
Mechanics (from transcript analysis)
  • action_selection — Players slide cards in their deck to the right to gain resources and actions; blends deck-building with resource management in an action-pacing rhythm.
  • arena_battles_and_taming — Turn-based combat on an arena map where you decide to defeat creatures to tame them or challenge them to capture, contributing to the grow-your-party dynamic.
  • binder_collectibles_and_lore — A physical binder stores encountered creatures and their lore, enhancing collectability and world immersion.
  • companion_and_card_synergy — Choose a companion (e.g., Emberling or Iceling) with a deck of creature-specific and neutral cards that influence tactics and deck construction.
  • deck_building_and_upgrade — Between battles you unlock new cards and replace others to upgrade your deck, enabling deeper strategy over the campaign.
  • exploration_and_story_beats — Exploration maps present story beats and interactive events that advance lore and introduce world-building without spoiling everything.
  • roguelite_and_dual_modes_preview — The game promises roguelite elements and a 1v1 dual mode in the campaign, indicating additional play styles beyond the base campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is very approachable for how sprawling it is
  • not an open world game it is not strictly a Pokemon game and it is not strictly a combat Arena game it kind of blends all of these into one unique experience
  • two people could enjoy this together but the solo experience was also very enjoyable for me personally
  • I love that action selection mechanic
  • top-notch production
  • the campaign alone you have a lot of gameplay there
  • Minis and the player mat are really really Top Notch
  • the binder here is a neat addition to a collectible Adventure game
  • the roguelite part of the game which I have not seen yet
References (from this video)
No references stored for this video.
Video XagX1hVgKH0 The Dice Tower top_12_list at 3:25 sentiment: positive
video_pk 7757 · mention_pk 22898
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Overall sentiment (raw)
positive
Pros
  • rich world-building and dragon-centric fantasy
  • personal quest hooks feel satisfying
  • dragon catalog and training create meaningful progression
Cons
  • heavy commitment for a campaign-style game
  • some players may want more direct combat options
Thematic elements
  • dragon taming, world exploration, personal quest
  • A dragon-centered fantasy world with exploration across multiple cities and dragons to discover.
  • campaign-driven, quest-based storytelling with personal arcs
Comparison games
  • Pokemon-style creature collection games
Mechanics (from transcript analysis)
  • adventure-style exploration — Visit different cities, meet characters, and pursue side quests.
  • campaign-driven progression — Players pursue a sequence of quests to unlock capabilities and dragons.
  • taming and training dragons — Capture and train dragons to fight alongside the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Spooktacular. Definitely check it out.
  • It's so asymmetric and the fact these monsters also have different difficulty.
  • Origin Story really is one of the more thematic trick-taking games that I've ever played.
  • This is a fantastic deck building game.
  • There’s so many captains that you play in it feel so distinct. It really nails the Star Trek theme.
  • Pandora's box. Oh, so fun.
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM Broken Meeple discussion at 0:00 sentiment: neutral
video_pk 4016 · mention_pk 11730
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Overall sentiment (raw)
neutral
Pros
  • Gorgeous cover art
  • Unique creature decks
  • Pokemon-like gameplay
Cons
  • One to two player only
  • Potential deck customization requirements
  • Not desperate for this
Thematic elements
  • Fantasy
  • Dragons
  • Creatures
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video 0bs3v8Ionig Monique rules teach at 0:00 sentiment: positive
video_pk 3832 · mention_pk 11268
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Overall sentiment (raw)
positive
Pros
  • Story-driven, script-based progression with branching outcomes
  • Two-player compatibility and shared components
  • Rich combat rules with power tokens, tags, and bonus actions
  • Robust exploration and time-tracking mechanisms
Cons
  • High complexity and a steep learning curve
  • Rulebook can be dense; heavy reliance on Start Here guide
  • Fatigue cards may slow early playthroughs
Thematic elements
  • Dragon taming, elemental manipulation, and story-driven exploration
  • Civilization on the brink of a twin eclipse; a world where dragon tamers forge bonds with Mings and shape events through scripts
  • Script-based storytelling via adventure journals and scenario scripts
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement decks — World advancement decks A and B provide later-game content and rewards
  • Adventure journal scripts — Story progression through scripted choices that guide future events and determine outcomes
  • Combat arena battles — Turn-based combat between a Ming and an enemy character with enemy stats, tokens, and abilities
  • Deck construction and upgrades — Starting deck, upgrade cards, and equipment cards that alter abilities and options
  • Elemental interactions — Elemental tokens and matching elements drive special effects and combat resolution
  • Exploration and time track — Map exploration with location scripts, time track tokens, and event consequences
  • Resource management and fatigue — Management of silver, fatigue cards, essences, and power tokens to influence actions and tests
  • Taming and essence — Taming mislings via taming cards and essence tokens to add allies and unlock effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dragon Eclipse you'll take on the role of a dragon Tamer forging bonds with creatures called Mings who have the ability to affect the elements
  • This is a story-driven scenario based game for one or two players
  • the game comes with a start here guide that walks you through the entire first scenario
  • two major gameplay elements adventuring and combat
  • combat in Dragon eclipse is a turn-based battle in an arena between your missling and an enemy
References (from this video)
No references stored for this video.
Video _67JMLlI6rI Foster the Meeple crowdfunded_game_discussion at 13:38 sentiment: positive
video_pk 1296 · mention_pk 3821
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Overall sentiment (raw)
positive
Pros
  • Incredible artwork
  • Interesting cooperative card-game concept
Cons
  • Limited public information available
Thematic elements
  • Dragons and planetary phenomena
  • Fantasy with celestial themes
  • Cooperative feel
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Cooperative play; solo playable mentioned ambiguously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited for that one
  • it's for three to five players
  • Planet Unknown super moon will be live now on game found
  • Adventure Time role-playing game this is an RPG book set in Adventure Time world
  • it's like a card game, cooperative
References (from this video)
No references stored for this video.
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