Publisher's blurb:
A grand bastion stands, overlooking the misty forests below. Large stone pillars line the dirt path leading up to the great wooden engraved gates of the fortress, which are flanked by stone statues and murder holes.
When inside, the first corridor leads both to a feasting area which is connected to a small kitchen with the other end of the corridor leading to sleeping quarters and barracks. A set of stairs leads up to jail cells that over look the city and are used for prisoners.
Next to this room is a library and study area, small slits in the stone walls cascading light over the dusty tombs that lie within and down the very end of the fortress lies the vault room which contains artifacts and weapons of previous heroes which ran this fortress.
Adventure Seed
After a recent adventure went awry one of your companions has been afflicted by a wasting disease that hasn’t been seen in over a thousand years. No herbalists have been able to help and even magical means of healing have failed.
With time short you’ve had to reach out to contacts that may hold a specific ancient tome which you’ve been informed may contain a cure. Unfortunately however the only library who still holds this tome belongs to the city of High Pass and is under the private care of their military wing.
They won’t let you in as the library contains information within which is considered classified and they also won’t allow you to take the tome out. With little choice left you’ll have to break into the fortress and recover the tomb by whatever means you can muster.