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Dragonheart

Game ID: GID0102943
Collection Status
Description

Dragons, knights, trolls, princesses, dwarves, and other fantasy characters make up the world of Dragonheart. Dragons are searching for treasure, of course, but they're being pursued by dragon hunters, and those are the two sides that face off in this game. On a turn, a player plays one or more cards with the same motif, then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards, a player collects point cards that are already present. This is how the dragon collects treasure cards, for example, but the third dragon hunter defeats the dragon, while a second knight protects the princess. Other combinations await the players, and whoever collects the most points wins.

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video i-kkR9w049I Board Game Replay playthrough at 0:00 sentiment: positive
video_pk 6294 · mention_pk 18612
Video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Fast and accessible to learn
  • Crunchy, threshold-based decisions
  • Engaging interaction and push-your-luck feel
Cons
  • Some reliance on luck due to card draws
  • Endgame threshold can feel abrupt
  • Possibly abrupt end-game sequencing
Thematic elements
  • Discipline, collection, and rival actions to gain honor and points in a dragon-centered fantasy war
  • Fantasy realm with a great dragon defender; players are disciples of the dragon fighting to free him against a wizard's minions
  • Light, humorous, quick-play fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement on spaces with thresholds — Players place cards onto board spaces; once a space's threshold is met, its action triggers.
  • Drawing and hand management — Turn structure: play cards, collect, then draw up to hand size; hand size can increase via certain cards.
  • End-game trigger by ship thresholds — Ending occurs when a third ship space action is triggered; last-turn is granted to the next player.
  • Push-your-luck drawing — Players trade off trying to draw advantageous cards while controlling risk.
  • Scoring piles and end-game piles — Victory points are accumulated in piles; at game end, points are tallied from these piles.
  • Sorceress and theft effects — Certain cards (sorceress) can steal opponents' cards or wipe other cards.
  • Threshold-based actions and collection — Actions trigger when enough cards are in a space, and players collect the cards from that space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a fast game.
  • There are a lot of little tactical choices to make.
  • Push-your-luck elements.
  • The game starts with us drawing five cards.
  • The game is basically about getting as many points as possible.
  • We play this game a lot.
References (from this video)
No references stored for this video.
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