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A dynamic system for making set piece boss fights more memorable. By incorporating an easy to use energy system for the boss creature it is able to use multiple abilities each turn leading to a much more diverse and less predictable action set. Similarly many boss creatures have unique targetable hit locations that affect them as they become damaged, greatly increasing the tactical options for the players.
Ever wished the ranged party members could target the dragon's wings and bring it down to the ground for your barbarian to get up close and personal with, well now you can.
- from the publisher's blurb
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