Publisher's blurb:
This guide is designed to help a DM in need when it comes to real, compelling villains and how to make them truly have an impact in a campaign. It's rare that a villain can really make our players fear, and its difficult to keep that nagging fear alive as players progress through the campaign. with tips I've formulated by analysing some of the greatest villains of all time, I present to you:
Dreadful Villains and the Depths They Dwell.
So what's the plan? Dragon overlord? Crime boss underneath a major city? A bandit leader who managed to find some ancient all-powerful magic on a whim?
The benefit of this guide is it will take whatever crazy idea you can think up, big or small and help you build upon it in the long term. It will assist you in encounter design, lairs, role-play, and foreshadowing to really get the most out of your insane villains and make your players wish they had stayed at the inn.