From publisher blurb:
Earth was once a barren, empty rock. Countless eras went by before life clawed its way into being by accident, and countless more went by before those electrically stimulated cells began to ponder their own existence. At some unidentified point along that journey to self-awareness, the mundane world began to transform in impalpable ways. Magic grew and Resonance coalesced, beginning to pool and twist in strange ways. Some of these gatherings of energy formed things, like spirits, which reflected concepts most humans could recognize, but in other cases, they became places — Atellurian Realms.
Drops of The Blood: Atellurian Realms contains:
Rules for Atellurian Realms, how they work, and how to make them.
Example Realms that Narrators can use as-is in their existing games of The Blood, like the nostalgic death realm of Familiarhome or the oath-driven expanses of Faerie.
Player Options like cults, Institutions, spells, and Advantages. Pillage the realms among Ankou's Grasp or make your vampire a universal skeleton key for the realms' gateways.