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The players have to get their 4 meeples from their starting spaces (marked with a "+") to the center of the game board and the spaces of their color, marked 1 to 4. The first to do so, wins the game. Movement is determined a die. The players may chose to use the red symbol-die instead of the black number-die. On the roll of a dot, all meeples on a danger-space ringed with dots or dots and crosses, have to return to the first space on the track. On the roll of a cross, the same goes for meeples on a danger-space ringed with crosses or dots and crosses.
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