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Dungeon (Issue 155 - Jun 2008)

Game ID: GID0105712
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Contents:

Keep on the Shadowfell: Forgotten Realms® Conversion By Greg Bilsland: Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters.

Keep on the Shadowfell: Eberron® Conversion By Stephen Radney-MacFarland: If you’re an Eberron fan, you don’t have to wait to start your new campaign. Use H1: Keep on the Shadowfell to kick off your first 4th Edition campaign now!

Heathen By Scott Fitzgerald Gray: The paladin Jaryd set out to find
and destroy the Hand of Naarash. He was never heard from again. Now the PCs must retrace Jaryn’s steps across the harsh wilderness and determine what has become of the noble warrior. An adventure for 4th-level PCs.

Sleeper in the Tomb of Dreams By Matthew Sernett: Cultists seek to free the soul of a terrible entity from beyond the stars. The PCs must retrieve the soul vessel of a long-dead evil paladin to stop cultists’ plan from coming to fruition. An adventure for 8th-level PCs.

Side Trek: Shadow of Kalarel By Peter Schaefer: If your PCs aren’t ready for H2 after finishing Keep on the Shadowfell, or if you just haven’t had enough of Kalarel, these extra encounters can add extra depth to any H1 experience.

Columns:

Editorial by Chris Youngs, titled: The Coup de Grace

Save my Game By Stephen Radney-MacFarland

Dungeoncraft By James Wyatt

Map of Mystery By Christopher West

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