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Dungeon (Issue 162 - Jan 2009)

Game ID: GID0105720
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FIST OF MOURNING By Robert J. Schwalb: A Scales of War Adventure Path adventure. This short adventure bridges the gap between the heroic and paragon tiers of play for your Scales of War campaign if your PCs aren’t quite 11th level. The Cult of Exquisite Agony—a cabal of insane devotees of the Far Realms—has grown in power recently, spurred on by a local sect popping up almost overnight in Overlook. Now the cult is looking to expand its sphere of influence, using the recent chaos in the city as a springboard for their own agenda. An adventure for 10th-level PCs.

WINTER OF THE WITCH By Stephen Radney-MacFarland: In this epic adventure, the Winter Witch—a legendary archfey—has launched a campaign to send eternal winter cascading over large portions of the world. After a summons to Winterhaven, the characters find a land locked in ice, and an old ally in need of aid. A trek to find a artifact known as the Sun’s Sliver ensues, the only force potent enough to defeat the Winter Witch and banish her from the mortal world once more. An adventure for 22nd-level PCs.

DEPTHS OF MADNESS By Robert J. Schwalb: The Madness trilogy continues with “Depths of Madness.” After saving the town of Wellspring, the heroes find that their efforts have not stopped the assault on the town. A new threat has emerged, seeking to capitalize on the re-emergence of the Tear of Ioun. The heroes must seize the Tear and defeat this threat, or the entire region could be swallowed by chaos. An adventure for 11th-level PCs.

Columns:

EDITORIAL by Chris Youngs, titled: Don’t Let the XP Grind You Down

RULING SKILL CHALLENGES By Mike Mearls: Mike continues to educate on the nature of skill challenges, with unique applications and examples.

SAVE MY GAME By Stephen Radney-MacFarland: A DM’s best friend? Stephen Radney-MacFarland, back with more advice and letters from the mailbag.

DUNGEONCRAFT By James Wyatt: James discusses the latest changes to his fledgling campaign

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