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Dungeon Backdrops III (System Neutral)

Game ID: GID0105939
Collection Status
Description

From publisher blurb:

You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go.

Every Dungeon Backdrop is carefully designed to be easily inserted into almost any fantasy campaign. Dungeon Backdrops: we describe the dungeon, you add the monsters (and the treasure).

GM’s Miscellany: Dungeon Backdrops III comprises the following dungeons:

BLASTED DONJON OF THE ERDUKR DWARVES
For decades, the Erdukr dwarves have been a dwindling folk. But now, all contact with their ancient hold has ceased. What doom has befallen the dwarves? Did they dig too deep, did their ancient enemies, the Orcs of the Flayed Skull, finally triumph, or did some other doom befall them? Whatever the cause of their fall, the answer lies in the Blasted Donjon of the Erdukr Dwarves!

CURSED TOWER OF THE ASTROMANCER
Strange things have started to happen at the Tower of the Astromancer. Its mistress, the half-elven wizard Tuulitar Vihas, has not been seen for weeks and the locals whisper that the tower is cursed.Odds lights and sounds emanate from the place and calls that something must be done grow louder and more insistent. Dare the heroes brave the Cursed Tower of the Astromancer?

DROWNED FANE OF THE ELDER GOD
Bitter black ichor sprays your face as your axe blade bites into blubber, severing yet another tentacle. As the bloody appendage flops helplessly in the water, the others release their grasp on your companions to slither back towards the beach, offering you a brief respite. Between ragged breaths, you come to realise the full horror of your predicament: there is no way back. With the monster blocking your escape and the waters around you slowly rising, you are faced with a choice: withdraw deeper into the primaeval fane and face its mind-bending horrors with fire and sword, or drown and sink softly into oblivion’s deep, dark embrace. What troubles you most, however, is that the latter option seems to be the most reasonable one by far…

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