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Description
2-6 players spend 5 rounds building or impeding each other's dungeons. Then an adventuring party enters each dungeon in turn to raid gold or destroy rooms. The adventuring party may be helped or hindered by the players.
Dungeons consist of a linear row of cards with monsters and traps added to each room.
Rooms, monsters and traps may be upgraded by having multiples of the same type of card in a location, or with wild upgrade cards.
Contents-
42 Adventurer cards
176 Dungeon cards
4 x 50 Chips (Gold, Morale, Hit Points and Charges)
1 Adventuring Party pawn
Rulebook
Summary Card
Year Published
2009
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