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Publisher's blurb:
Gamemasters! Put the excitement back into your campaign by skipping those long, tedious explanations of complicated rooms that wear you out and aggravate your players.
Our illustrated dungeon rooms save time and add realism to virtually any fantasy role-playing game. Rooms include both new and old monsters, shrines, crypts, traps, ruins, temples, statues and hallways...You key them and decide the color scheme.
Don't let a module push you around! You decide where treasure is, where monsters are, which items are trapped and which are magical.
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