Explore spooky dungeons, find glorious treasure, buy powerful magic items, and challenge the most horrible creatures. Will your party be able to defeat the final boss?
In Dungeon Fighter, a fully cooperative board game, players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way, they explore the dungeon, search its many rooms, and face endless hordes of vicious monsters. Best of all, your skill determines the ability of your character. Can you kill Medusa without looking into her eyes, defeat the Minotaur in the labyrinth, or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?
You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.
- Co-op dungeon crawl feel with physical dexterity
- Each encounter provides a distinct challenge
- Can be chaotic; requires good table space
- Health tracking and hit rules may slow play
- team of heroes entering a dungeon to face monsters and a boss
- Fantasy dungeon cooperative battle
- dramatic arcade combat with boss encounters
Mechanics (from transcript analysis)
- Cooperative dexterity combat — Players throw and maneuver to damage monsters and boss while avoiding own damage.
- Unique monster/boss rules — Each foe has distinct defeat conditions and attack patterns.
Video topics + discussion points
Quotes (from this video)
- it's a Cooperative game so if you're really good that helps everybody
- real time we're chucking dice we're trying to communicate we're moving monsters all within two minute period
- it's very easy to teach you can play with kids you can play with grown-ups
- we all know what number one is, thank you for watching
- it's the first flicking game on this list
References (from this video)
- High energy and cooperative teamwork
- Delightful components and plastic bits
- Accessible to both gamers and family players
- Can become chaotic in large groups
- Collector's edition components may be pricey
- Fantasy dungeon exploration with quirky monsters
- Cooperative dungeon crawl with dexterity combat using dice
- cooperative with shared strategy and humor
Mechanics (from transcript analysis)
- Character-driven abilities — dice faces provide triggering abilities depending on color and symbol
- dice-throwing target mechanic — on your turn you bounce a die off the table to land on a target
Video topics + discussion points
Quotes (from this video)
- Beating up on my kids in these games is really what brings my life meaning.
- this is a shared list. I don't think we clarified that.
- the box literally becomes the arena that you're playing in.
- it's cooperative. You're all working as a team here.
- world championships of this game.
References (from this video)
- fast and light filler game
- great for casual groups
- short play can feel shallow to some
- not as deep as heavier dungeon crawlers
- light dungeon bash with card/board interplay
- compact dungeon-crawl with quick rounds
- short, arcade-like dungeon run
- King of Tokyo
- Love Letter (as a filler comparison)
Mechanics (from transcript analysis)
- roll-and-move with timers or rounds — Fast-paced turns intended for quick play sessions.
- short, self-contained dungeon runs — A quick-hitting dungeon crawl with lighter rules.
Video topics + discussion points
Quotes (from this video)
- words to live by my friend words to live by
- the artwork for Transylvania curses and Traders is evocative of horror but not grim and gritty
- Kickstarter analytics is changing the game; you can see traffic sources and conversions
- it's always tough; fulfillment is the hard part, shipping international is brutal
- Gen Con is fast approaching; it's all about visibility and meeting people
- I like that publishers can help shape themes, but they don't necessarily steal ideas
References (from this video)
- Great group energy; lots of memorable moments
- Low rules teaching burden; accessible with a friendly crowd
- Dexterity-based play can be off-putting for some players
- cooperative, chaotic dungeon delving
- Dungeon crawl with dice-based combat
- party-game energy with memorable moments
- D&D Minis
- Crokinole
Mechanics (from transcript analysis)
- dice throwing and trick-shot style outcomes — Players throw dice as attacks against a dungeon boss with table-flair moments.
Video topics + discussion points
Quotes (from this video)
- There's no turning back.
- Race for the Galaxy is a contender for the best.
- The dopamine rush of every chip you draw from that bag.
- Quacks of Quedlinburg is such a pure fun game.
- Feast for Odin is a big sandbox design.
- Teach You is by far my favorite card game in terms of teaching and playing with new people.
References (from this video)
- co-op action
- heroic moments
- older components may show wear
- co-op dungeon delving
- fantasy dungeon crawling
- Descent
- Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
- cooperative dungeon crawl — players cooperatively fight through encounters and bosses
Video topics + discussion points
Quotes (from this video)
- This whole time I thought this was just a poster printed on the wall. You mean to tell me there's been real games in your background?
- To our audiences, Shagrin. This is not AI generated.
- I think a general theme like is I the higher the game, the more I like it like the higher on the shelf.
- It got demoted because of boxware.
- This is the biggest game in my collection.
- I'm missing one and I honestly don't know what game it is.
- What game should fit right there.
References (from this video)
- Accessible for casual groups
- High quotient of silly fun and memorable moments
- Dexterity-based games aren’t for everyone
- Components and table setup can be chaotic
- cooperative dungeon crawling with goofy dexterity
- Dexterity dungeon crawl with fantasy monsters
- lighthearted and chaotic
- Mech Versus Minions
- King of Tokyo
Mechanics (from transcript analysis)
- cooperative play — players work together to defeat monsters and progress
- dexterity-based dexterity-action — physical dice throws and dexterity-based outcomes drive combat and challenges
Video topics + discussion points
Quotes (from this video)
- for the fans so yeah drop brain down below
- these links do help support the channel and we appreciate that
- it's a big epic experience and there's no other game you can schedule a day with six people to have this shared epic moment
References (from this video)
- accessible entry point for groups
- unique dice-driven dungeon mechanic
- great for party-style play
- older components and potential era-specific design quirks
- cooperative dungeon crawl with dice-driven resolution
- fantasy dungeon exploration
- lighthearted dungeon romp with accessible rules
- Summoner Wars
Mechanics (from transcript analysis)
- cooperative play — players work together to achieve dungeon goals rather than competing
- dice-rolling resolution — players roll dice to resolve actions and combat as they progress through a dungeon
Video topics + discussion points
Quotes (from this video)
- it's just such a unique mechanic right throwing dice at a Target going through a dungeon together
- that g that game has one of the best table presence of uh of games you have you know it's one people just look at and like wow that looks really fun
- I love Feast for Odin and it's one that I think about a lot for its tight worker-placement, yet sandboxy feel
- Earth Reborn... it’s ahead of its time in that it was this big over the with like Miniatures
- eight hours per game time commitment
- the mechanics of it are solid; the wall mechanic and the way factions feel different is really fun
- the military side of it was brutal, especially in two-player
- the switch to cooperative really vaulted Mage Knight into our top games
- the best blend of mechanisms tied in with the theme
- card drafting vaulted into the mainstream after Seven Wonders
- there's so much content for campaigns; you can play forever with a great group
- it's so satisfying to get those cards and build this engine
- rolling dice and it feels so overwhelming and hard, but in a good way
- Dominion—you can randomize the set of the cards; it's the purity of deck-building
References (from this video)
- Fast, repeatable play
- Strong for repeated plays
- Not as deep as heavier dungeon crawlers
- fantasy monsters
- dungeon crawl
- Descent
- Eldritch Horror
Mechanics (from transcript analysis)
- dice-throwing — roll dice to determine outcomes and fight monsters
Video topics + discussion points
Quotes (from this video)
- five times if you don't you got to get rid of those games
- you're going to pick which pile I have to play five times or else I'm getting rid of that pile anyways
- my board game collection this is my board game shop
- Wingspan killer did I say that cuz I meant it
- it's a unique game where you're placing cards and literally a book and then turning pages
- thank you for watching
References (from this video)
- cooperative gameplay
- fun and interactive challenges
- family-friendly dexterity experience
- can be challenging for new players
- cooperative fantasy dungeon crawl
Mechanics (from transcript analysis)
- Cooperative Dexterity — players work together to defeat monsters using dexterity challenges
- cooperative play — team-based objectives with shared goals
Video topics + discussion points
Quotes (from this video)
- the production is incredible
- this is a long one there's a few games of my collection
- I'm keeping this one forever
- it's a great family game
- it's basically a social deduction game and it's really clever
References (from this video)
- Accessible floor for mixed-ability groups; dynamic, fast sessions
- Collector's edition can be large; occasional balance issues
- Dexterity dice-throwing battles
- Fantasy dungeon crawl
- Party-centric, action-oriented
- King of Tokyo
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- Cooperative dungeon crawling — Players coordinate to defeat dungeon encounters with accessible rules
- dexterity-based combat — Dice are flicked into a target; different decks/units yield unique effects
Video topics + discussion points
Quotes (from this video)
- This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
- Carcassonne is a classic. I would totally be down to still play Carcassonne.
- The OG of Quacks of Quedlinburg. We have the OG of it.
- This is Summoner Wars being a fantastic game.
- The decks have their own identities. Day-long KeyForge experiences are special.
- The 3D Santorini with god powers is just incredible.
References (from this video)
- Accessible, chaotic fun; great group energy
- Can be messy or unwieldy with large groups
- Dexterity-based combat with colorful components
- Fantasy dungeon crawl
- Energetic, party-focused co-op
- King of Tokyo
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- cooperative dungeon exploration — Players collaborate to defeat dungeon encounters
- Target-die flicking — Throwing dice at a target with varied outcomes based on fighters
Video topics + discussion points
Quotes (from this video)
- This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
- Carcassonne is a classic. I would totally be down to still play Carcassonne.
- The OG of Quacks of Quedlinburg. We have the OG of it.
- This is Summoner Wars being a fantastic game.
- The decks have their own identities. Day-long KeyForge experiences are special.
- The 3D Santorini with god powers is just incredible.
References (from this video)
- Great party game
- 15-20 minute games
- Mini tournament possible
- Watching others is exciting
- Simple to teach
- Joy and thrill when succeeding
- Great for non-gamers
- Silly fun
- Quirky heroes fighting monsters in dungeon
- Fantasy dungeon
- Silly cooperative dexterity
- Crokinole
Mechanics (from transcript analysis)
- Cooperative — Win or lose together fighting monsters
- dexterity — Throw dice against table to hit mark
- Modifiers — Monsters give throwing modifications - eyes closed, holding hands, jumping backwards
Video topics + discussion points
Quotes (from this video)
- What does it tell about the board game if you play it a lot - you don't have any other board games or it's really really good
- It's freaking amazing - one of the best games of all time
- Best story writing I have ever played in board games - it makes me feel things
- This is a game where you cannot lose
- All the heroes have died fighting these monsters and all that's left is well you
- There's a reason why this really old game is still on BGG's top 100
References (from this video)
- pure fun, high-energy table presence
- accessible for varied groups
- dexterity can be frustrating for some players
- component wear with reuse
- cooperative dexterity and party game vibes
- fantasy dungeon crawl with goofy, dexterity-driven combat
- lighthearted, chaotic, highly interactive
Mechanics (from transcript analysis)
- dexterity-based attacks — players bounce dice to hit targets and trigger special shots
- team-based puzzle solving — players coordinate to hit tough shots and trigger chain reactions
Video topics + discussion points
Quotes (from this video)
- it's the quickest cooperative game on my list
- bang for your buck in 10 minutes is unmatched
- the energy around the table is fantastic
- the deck-building and progression in Mage Knight is like nothing else
References (from this video)
- pure, playful dice-throwing fun
- ownable character abilities
- great for replays and variability
- not heavily thematic; more abstract
- depends on players enjoying chaotic dice results
- action-oriented dungeon adventure
- fantasy dungeon crawl with dice and monsters
- light, fast, and chaotic with humorous moments
Mechanics (from transcript analysis)
- character abilities — each character has unique power that shapes your approach
- dice-throwing / target accuracy — roll dice to navigate tunnels and avoid pitfalls
- tactical risk-taking — making quick decisions to maximize outcomes while avoiding zeros
Video topics + discussion points
Quotes (from this video)
- This video also will be a nice window into what a real life kid actually that's going to look.
- Toby, how you doing today? Good.
- This is Toby's top 20 board games of all time.
- It's been a lot of fun watching Toby explore and pick these games.
- Clask is especially now that my kids can play it.
References (from this video)
- innovative dexterity elements
- cooperative play with accessible entry point
- physicality may not suit all groups
- potential learning curve for new players
- dexterity-driven dungeon combat with dice throwing
- fantasy dungeon crawl with a cooperative dungeon crawl vibe
- cooperative combat with escalating monsters and a final boss
Mechanics (from transcript analysis)
- cooperative play — players work together to reach a dungeon boss encounter
- dexterity/physical dexterity components — players throw dice at a target as part of combat challenges
- table dynamic/physical interaction — moments of gravity and table interaction create chaotic, memorable outcomes
Video topics + discussion points
Quotes (from this video)
- it's a big lavish production
- absolute classic
- this game is a dopamine hit
- it's comfort food
- this goes to Earth
- the end experience is greater than the sum of its parts
- it's a game that nails the gateway/accessible space
References (from this video)
- Energetic cooperative play and chaotic, humorous moments
- Strong sense of party camaraderie and shared laughs
- Accessible, light rules with surprising depth through combos
- High difficulty and reliance on luck and physical dexterity can frustrate
- Rules and house rules around 'real shots' can complicate fairness
- The setup and mat can be fiddly and table-limited
- Crazy, over-the-top fantasy adventure with humorous monster encounters.
- A fantasy dungeon crawl where a party of heroes delves into increasingly dangerous floors.
- Pretend-playful, rules-light storytelling with random weapon/monster synergies.
- Galaxy Defenders
Mechanics (from transcript analysis)
- cooperative dungeon crawl — Players work as a team to defeat monsters and reach the final boss.
- dexterity-based combat — Players throw dice physically to deal damage to monsters on a target board.
- One-shot items and equipment — Items modify dice results and damage, often with wild effects.
- Practice shots — Players take practice throws to determine if a shot is 'real'.
- Thematic table interaction — Monsters require improbable stunts (e.g., bouncing off table, nose balance).
Video topics + discussion points
Quotes (from this video)
- This game is insane and ridiculous, but a blast to play with friends.
- You bounce dice off the table and off your forehead—it's ridiculous.
- It's a perfect game to play when you're just looking to have fun.
- The dice mechanics create crazy combinations and moments you can't predict.
- If you want a real challenge, you can push past the chaos, but it's not the point.
References (from this video)
- Good example of a high-quality deluxe edition
- Collector's edition delivers a lot of content
- Large box size reduces portability
- May not be optimal for traveling with the game
- dungeon-crawl with deluxe editions
- fantasy dungeon exploration
- thematic adventure with emphasis on collectable content
- Cartographers
Mechanics (from transcript analysis)
- deluxe_edition — emphasis on packaging and included content via collector's edition
Video topics + discussion points
Quotes (from this video)
- our love/hate relationship with big deluxe versions
- the bigger box is often negative because it takes more space and is harder to transport
- collector's edition can be great but size becomes a drawback
References (from this video)
- Humor and lighthearted tone that lowers entry barriers
- Short setup and quick rounds, making it accessible for families and casual players
- Strong family-friendly and party-game appeal
- Expansions offer significant replayability and variety
- Encourages social interaction and shared storytelling in a playful context
- Dexterity component can be punishing or frustrating, especially for younger players
- Luck-based outcomes may reduce perceived control during play
- Cooperative play can feel punishing when multiple failures cascade
- Not ideal for players seeking heavy strategy or simulation realism
- Humorous fantasy dungeon delving with lighthearted parody elements.
- A dungeon crawl where players explore, encounter monsters, collect loot, and confront a final boss to win.
- Gag-driven, playful, and self-aware tone focused on fun over realism.
- Looney Quest
Mechanics (from transcript analysis)
- Card-driven abilities — Dungeon and character cards grant unique powers that affect dice rolls and combat options.
- cooperative play — Players work as a team to defeat monsters and survive long enough to reach or defeat the final boss.
- Dexterity/precision throwing — Dice are flicked or bounced to land on targets; accuracy and technique influence outcomes.
- Dice-throwing combat — Players roll dice tied to their hero sheets, with outcomes driving damage, rerolls, and special effects.
- hand/resource management — Earning in-game currency to purchase items that modify damage, rerolls, and other outcomes.
Video topics + discussion points
Quotes (from this video)
- it's a funny simple game
- feel-good game
- you could always win
- the best co-ops are super hard
- it's quick to set up, it's quick to explain, it's quick to play
- the rooms, the items and the monsters—it's all about the dice and the target
- you could flick a die and land a headshot—360 no-scope in board game terms
- this is wild, weird fun; it's not just a game, it's an experience
- expansions bring the variety you crave after a few plays
- if you like dexterity, this delivers; if you don’t, this might be a tough sell
References (from this video)
- video gamey feel that appeals to teens
- variety of tasks and constraints keeps it fresh
- complex for casual players
- may rely on luck due to dice elements
- fantasy dungeon exploration
- team dungeon crawl
- cooperative combat with comical constraints
- The Quest for El Dorado
- D&D-themed cooperative games
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat monsters in a dungeon.
- dice-driven combat with twists — Three colored dice and task-based challenges drive attacks and defenses.
Video topics + discussion points
Quotes (from this video)
- it's super quick
- this is my number one rated party game
- it's the drawing game hands down and I think it is my favorite party game of all time
- it's a tournament in your party and have tons of fun
- it's a hidden roll game with tons of TW tsts and it's not intimidating
References (from this video)
- engaging cooperative combat
- strong theme and quick play sessions
- great for game nights with friends
- may require a larger table and more components
- Cooperative dungeon crawl with fantasy combat
- Dungeon dungeon-delving and monster busting
- action-packed and cinematic
- Feed the Kraken
- The Drifter
Mechanics (from transcript analysis)
- Dice-based combat — Dice outcomes drive attack success and bonuses.
- team-based combat — Players work as a team to fight monsters and complete objectives.
Video topics + discussion points
Quotes (from this video)
- the best board games you can give to others at Christmas
- it's a rolling right game based on Twilight Imperium the big game
- I think everyone can enjoy it
- if I had to say in one sentence if yanga and Uno had a baby that would be a rhino
- you can treat it as a standalone expansion
- this is a kids game I keep advocating for because I really love it it's really good with grown-ups as well
- it's just tons of fun if you miss you lose Health if you hit you hit
- seven people together and we can try to feed the Kraken
References (from this video)
- Excellent family-friendly party experience
- Fast setup and approachable for non-gamers
- Not as deep or heavy as other dungeon crawlers
- Humor may not land for all players
- goofy dungeon adventures with light-hearted combat
- Dungeon crawl, humorous fantasy
- humorous, party-game tone
- Mysterium
- King of Tokyo
Mechanics (from transcript analysis)
- easy setup / quick rounds — Fast to explain and run; accessible for a wide audience.
- team coordination / cooperative feel — Players collaborate while pursuing individual and group goals.
- varied dungeon outcomes — Thematic variety through different dungeon setups and shots.
Video topics + discussion points
Quotes (from this video)
- "The pendulum die landed on a bullseye"
- "Underwater Cities is a game that has managed to carve out its own niche"
- "I ended up winning and it wasn't particularly close"