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Dungeon Lords

Game ID: GID0106529
Collection Status
Description

In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.

From the publisher's webpage:

Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!

Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot).
When using the cards, two cards will become locked and will not be able to be used next turn.

There are 4 turns to place actions for each game "year" and two game years in a whole game.
Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare.

At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for.
Finally, at the end of each year, the heroes will travel down into the dungeon to fight.

Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.

Year Published
2009
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video BJt8QC_rbY4 The Chris Jamie and Steve Show top_10_list at 4:30 sentiment: positive
video_pk 13631 · mention_pk 39838
Video thumbnail
Click to watch at 4:30
Overall sentiment (raw)
positive
Pros
  • Distinctive dungeon-themed art by a noted artist
Cons
  • Artwork alone cannot fix gameplay gaps
Thematic elements
  • Dark dungeon exploration and creature-like interactions
  • Fantasy dungeon realm
  • Board game scene detail and quirky elements
Comparison games
none
Mechanics (from transcript analysis)
  • Scene-driven art integration — Artwork depicts a dungeon-laden environment to heighten immersion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we value artwork in board games
  • I love good amazing components and beautiful artwork to the point where I'll buy games just for the artwork
  • artwork can really help bring your game to life and your theme to life
  • there are definitely people out there who will say I don't care what it looks like it's a great game because they're all about gameplay
  • I'll spend time sitting down at a table playing this game for quite a while I want it to look nice
References (from this video)
No references stored for this video.
Video rdc4-jgHCz0 Watch It Played / Rodney Smith general_discussion at 2:38 sentiment: positive
video_pk 12141 · mention_pk 35523
Video thumbnail
Click to watch at 2:38
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeons
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple but brings so much emotions
  • really really underrated game really love it
  • i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
  • picking up phone checking stuff on phones your turn
  • you didn't listen and another you explain all the rules
  • if you don't like the game push through the end and never play it again but don't start saying that you hate the game
  • just because we can reach bigger audience
  • and we're friends so you can definitely be just don't talk about it
  • i throw out the rules i don't like and put in rules i like and then i hope the game sells
  • all euro games are the same
  • they just feel so very similar
  • they kind of kind of mush into one this big euro game mask
  • sandwiches don't come free you know we need money to make sandwiches
References (from this video)
No references stored for this video.
Video _n-_KwavI60 Tabletop Turtle general_discussion at 0:00 sentiment: positive
video_pk 6606 · mention_pk 19618
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive_but_unplayed
Pros
  • by favorite designer (Vlaada Chvatil)
  • complex and rich gameplay
  • interesting theme
Cons
  • rarely played
  • difficult to teach to new players
  • showing age compared to modern games
  • complex rules make it hard to explain
Thematic elements
  • dungeon building
  • dungeon management
Comparison games
  • Dungeon Pals (newer alternative mentioned as potentially better)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
  • not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
  • I can still respect I played a lot of Steam, but I just don't want to play it anymore
  • there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
  • when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
  • the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
  • I think that's one of the first games that if it didn't invent that concept at least popularize it
  • if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good
References (from this video)
No references stored for this video.
Transcript Navigation
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